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General Tabletop Discussion
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Character progression planning, how do you do it?
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<blockquote data-quote="BlackSeed_Vash" data-source="post: 7851394" data-attributes="member: 33580"><p>I enjoy building characters. Generally I build to 10-13 level since it is around there the the campaign dies and a new one picks up. For everyone I have played, I've built 5 more. Some are optimized, but the majority are built around a theme. Like the Halfling Summoner I played who devoted 3/4 of his feats to tricking everyone including the party that he was a human child. The first session the other players just thought when he talked about his Eidolon, he was talking about an imaginary friend.</p><p>The most critical thing for me is that a build is not set in stone. It is the direction I want the character to go before I've started playing him. Before I've seen what my fellow players are bringing to the table. And most importantly, before I know what sort of story we are all going to tell together. Rarely does a character I play look exactly the way I built it originally. Sometimes it's just a minor change like a different spell at a particular level or picking a better feat to synergize with a party member. Other times, the story "forces" my hand; such as when my "naughty word hate magic users" Slayer found out his real father is a demigod of Evil and Magic... Switched to Inquisitor (Sanctified Slayer). It explained some of the weird naughty word happening around him as well as daddy's bloodline coming into play.</p></blockquote><p></p>
[QUOTE="BlackSeed_Vash, post: 7851394, member: 33580"] I enjoy building characters. Generally I build to 10-13 level since it is around there the the campaign dies and a new one picks up. For everyone I have played, I've built 5 more. Some are optimized, but the majority are built around a theme. Like the Halfling Summoner I played who devoted 3/4 of his feats to tricking everyone including the party that he was a human child. The first session the other players just thought when he talked about his Eidolon, he was talking about an imaginary friend. The most critical thing for me is that a build is not set in stone. It is the direction I want the character to go before I've started playing him. Before I've seen what my fellow players are bringing to the table. And most importantly, before I know what sort of story we are all going to tell together. Rarely does a character I play look exactly the way I built it originally. Sometimes it's just a minor change like a different spell at a particular level or picking a better feat to synergize with a party member. Other times, the story "forces" my hand; such as when my "naughty word hate magic users" Slayer found out his real father is a demigod of Evil and Magic... Switched to Inquisitor (Sanctified Slayer). It explained some of the weird naughty word happening around him as well as daddy's bloodline coming into play. [/QUOTE]
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