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Character prologues - Going beyond backgrounds
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<blockquote data-quote="Kzach" data-source="post: 5662259" data-attributes="member: 56189"><p>Unless all your players are SUPER enthusiastic about this concept and are all on the EXACT same wave-length as you then don't do this.</p><p></p><p>I say this from experience. I've been in dozens of groups where I've either tried something similar myself as the DM or been subject to it from another DM, and it universally never works. In fact, it's never even worked in the few groups I've had that were stable and where everyone was friends and knew each other well.</p><p></p><p>The best way to get players to love their characters is to engage them through play at the table. If they enjoy playing their characters and can do a lot of cool stuff that they'll remember and associate with that character, then they won't get bored of it. In fact, it's a good indicator of how the game is fairing and how well you're doing as a DM. If the players don't want to dump their characters or they get the party to resurrect them instead of using it as an opportunity to roll up something new then you know you've succeeded in running a great game.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5662259, member: 56189"] Unless all your players are SUPER enthusiastic about this concept and are all on the EXACT same wave-length as you then don't do this. I say this from experience. I've been in dozens of groups where I've either tried something similar myself as the DM or been subject to it from another DM, and it universally never works. In fact, it's never even worked in the few groups I've had that were stable and where everyone was friends and knew each other well. The best way to get players to love their characters is to engage them through play at the table. If they enjoy playing their characters and can do a lot of cool stuff that they'll remember and associate with that character, then they won't get bored of it. In fact, it's a good indicator of how the game is fairing and how well you're doing as a DM. If the players don't want to dump their characters or they get the party to resurrect them instead of using it as an opportunity to roll up something new then you know you've succeeded in running a great game. [/QUOTE]
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Character prologues - Going beyond backgrounds
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