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*TTRPGs General
Character prologues - Going beyond backgrounds
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<blockquote data-quote="howandwhy99" data-source="post: 5662328" data-attributes="member: 3192"><p>I gotta agree with this. </p><p></p><p>Prologues can be fun, but you might want to try doing them individually as solo play. The hard part is getting them to all end together at the same place or towards the same objective. You could start the actual campaign later than the prologues, making them a kind of played history moment. That way you fast forward to a time and place the PCs begin together.</p><p></p><p>I must say though, my preferred method is group PC creation though. It allows players who want to have shared histories to create them together. This build bonds between PCs and players and allows for the group to begin learning how to work together. It also continues to allow individual and partial or whole character creation for players. They have almost total control over what they did before they started adventuring.</p><p></p><p>Whatever the case, having some PC definition prior to play will help to bond the players to their characters. </p><p></p><p>Lastly, it sounds like you very much prefer an actors group of role players. One where all the focus is on characterization rather than strategy or something else. That's cool, but the easiest route to this is simply seek others with similar interests. Be vocal and hopefully you can put together such a group. You might want to look at other games that focus on your preferred POV too.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5662328, member: 3192"] I gotta agree with this. Prologues can be fun, but you might want to try doing them individually as solo play. The hard part is getting them to all end together at the same place or towards the same objective. You could start the actual campaign later than the prologues, making them a kind of played history moment. That way you fast forward to a time and place the PCs begin together. I must say though, my preferred method is group PC creation though. It allows players who want to have shared histories to create them together. This build bonds between PCs and players and allows for the group to begin learning how to work together. It also continues to allow individual and partial or whole character creation for players. They have almost total control over what they did before they started adventuring. Whatever the case, having some PC definition prior to play will help to bond the players to their characters. Lastly, it sounds like you very much prefer an actors group of role players. One where all the focus is on characterization rather than strategy or something else. That's cool, but the easiest route to this is simply seek others with similar interests. Be vocal and hopefully you can put together such a group. You might want to look at other games that focus on your preferred POV too. [/QUOTE]
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Character prologues - Going beyond backgrounds
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