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Character Secret idea help CoS
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<blockquote data-quote="Stormonu" data-source="post: 8949712" data-attributes="member: 52734"><p>I'd steer away from secrets that require a character to use a specific race or class, though it'd be okay if you got some special minor trait from one. For example, on #1 I'd change it that as a bonus action, the character can grow claws. On #4, I'd change it that instead of Warforged, they simply are a construct, instead of humanoid.</p><p></p><p>--------</p><p></p><p>6. You've been given a deed to a manor, but only the foundation stone remains on the grounds. There is no signs of rubble or debris at the site. Locals say that on the night of the new moon, the mansion returns - with a single light lit on the second floor.</p><p>7. You were held prisoner by a ghost for a year, but managed to escape. You bear a mark of your imprisonment (white hair or lack of it, or perhaps aged features), but once per day you can use <em>misty step</em>.</p><p>8. You were nearly drained of blood by a vampire. You survived, but gained a vicious bite that deals 1d4 damage. Once per day, after you deal damage with the bite, you gain a like number of temporary hit points.</p><p>9. There must be lycanthrope blood in your veins, for you are allergic to the touch of silver. However, once per day as a reaction you can ignore bludgeoning, piercing or slashing damage from non-magical weapons that aren't silvered.</p><p>10. You met a strange fellow at a crossroads, who read your fortune and told you were destined for greatness. Once per day, you can choose to reroll a d20 roll you, an ally or enemy make, but you must take the new result.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8949712, member: 52734"] I'd steer away from secrets that require a character to use a specific race or class, though it'd be okay if you got some special minor trait from one. For example, on #1 I'd change it that as a bonus action, the character can grow claws. On #4, I'd change it that instead of Warforged, they simply are a construct, instead of humanoid. -------- 6. You've been given a deed to a manor, but only the foundation stone remains on the grounds. There is no signs of rubble or debris at the site. Locals say that on the night of the new moon, the mansion returns - with a single light lit on the second floor. 7. You were held prisoner by a ghost for a year, but managed to escape. You bear a mark of your imprisonment (white hair or lack of it, or perhaps aged features), but once per day you can use [I]misty step[/I]. 8. You were nearly drained of blood by a vampire. You survived, but gained a vicious bite that deals 1d4 damage. Once per day, after you deal damage with the bite, you gain a like number of temporary hit points. 9. There must be lycanthrope blood in your veins, for you are allergic to the touch of silver. However, once per day as a reaction you can ignore bludgeoning, piercing or slashing damage from non-magical weapons that aren't silvered. 10. You met a strange fellow at a crossroads, who read your fortune and told you were destined for greatness. Once per day, you can choose to reroll a d20 roll you, an ally or enemy make, but you must take the new result. [/QUOTE]
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