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Character Secret idea help CoS
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<blockquote data-quote="Clint_L" data-source="post: 8949716" data-attributes="member: 7035894"><p>Are these optional for players? I'd be very hesitant about mandating anything about a player's character backstory, and some of these are extremely specific. Like, most of them I would not like for my character (not that they are bad, just that they are not to my taste).</p><p></p><p>Why not let the players propose ideas for their own backstory? All I ask of my players is no cliches ("you are secretly the missing child of the king!") and nothing that gives them special powers, equipment or wealth. And I ask them to identify one thing that their character wants as the campaign begins (e.g. "get rich," "be respected," "get revenge," and so on) and one thing they need, though they might not know it.</p><p></p><p>Then if a player is stuck, tell them you have this cool table they could roll on. But they always get to consent, so if they don't like the result of the roll, they can roll again.</p><p></p><p>I think it's pretty important that players feel like their character is their character.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8949716, member: 7035894"] Are these optional for players? I'd be very hesitant about mandating anything about a player's character backstory, and some of these are extremely specific. Like, most of them I would not like for my character (not that they are bad, just that they are not to my taste). Why not let the players propose ideas for their own backstory? All I ask of my players is no cliches ("you are secretly the missing child of the king!") and nothing that gives them special powers, equipment or wealth. And I ask them to identify one thing that their character wants as the campaign begins (e.g. "get rich," "be respected," "get revenge," and so on) and one thing they need, though they might not know it. Then if a player is stuck, tell them you have this cool table they could roll on. But they always get to consent, so if they don't like the result of the roll, they can roll again. I think it's pretty important that players feel like their character is their character. [/QUOTE]
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