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<blockquote data-quote="Jeff Carlsen" data-source="post: 6117486" data-attributes="member: 61749"><p>It's a difficult choice. After reading this, I once again considered the placement and played around with alternatives (such as placing equipment on the front and moving biography to the back), but in the end I want to keep all biographic information together. Second, I'm considering an optional set of expanded equipment sheets, which plays better with altering the back page.</p><p></p><p>Good feedback, though.</p><p></p><p></p><p></p><p></p><p>The portrait box is a keystone of all my sheets these days, so I'm glad you like it. I feel it really makes it feel like a character sheet to have that top right. </p><p></p><p>What entries you have in a character bio influences the expected game play. Birthday, for example, is an entry that ties a character to the setting and calendar. Upkeep, on the other hand, I've always struggled with. I want to find a better term to represent how well a character takes care of themselves as far as grooming, hygiene, and clothing. I think it says something interesting about a character. But you're right. If I need to free up some space, those could go.</p><p></p><p>As you say, the way skills are displayed is intended to reflect how they are used in the system. If I submit this to the contest, then I'll have to choose one and stick with it. But, if I build this in InDesign, I could actually use layers to allow you to choose your preference, so I'll keep this suggestion on the back burner.</p><p></p><p>The bubbles under defense are a hit point tracker. I've been adding them to D&D sheets for a long time and they've proven quite popular at the table.</p><p></p><p>Why does it need more feat slots? You can only get four feats from specialties. Bonus feats from classes are, first of all, class features and would be recorded there, and on the way out according to Mearls. Am I missing something?</p><p></p><p>Your callouts for equipment are absolutely correct. I especially can't believe that I missed the coinage. The next version will have an updated equipment section. I'm also working on an expanded equipment sheet for those who desire such a thing.</p><p></p><p></p><p></p><p></p><p></p><p>Your suggestion is elegant, in that it allows for tracking a lot of hit points in a small space. But, it has two problems when used on a character sheet. First, it's a bit confusing. Second, it requires erasing and rewriting every time your hit points change, which doesn't save you much over just writing down your current total. Lastly, all those extra erasings will destroy that section of the sheet over time.</p><p></p><p>The method I use means you can make simple marks to track where you are, and only need to erase them when you're healed. Plus, its very straightforward to use. Sadly, it does take up a lot of space.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6117486, member: 61749"] It's a difficult choice. After reading this, I once again considered the placement and played around with alternatives (such as placing equipment on the front and moving biography to the back), but in the end I want to keep all biographic information together. Second, I'm considering an optional set of expanded equipment sheets, which plays better with altering the back page. Good feedback, though. The portrait box is a keystone of all my sheets these days, so I'm glad you like it. I feel it really makes it feel like a character sheet to have that top right. What entries you have in a character bio influences the expected game play. Birthday, for example, is an entry that ties a character to the setting and calendar. Upkeep, on the other hand, I've always struggled with. I want to find a better term to represent how well a character takes care of themselves as far as grooming, hygiene, and clothing. I think it says something interesting about a character. But you're right. If I need to free up some space, those could go. As you say, the way skills are displayed is intended to reflect how they are used in the system. If I submit this to the contest, then I'll have to choose one and stick with it. But, if I build this in InDesign, I could actually use layers to allow you to choose your preference, so I'll keep this suggestion on the back burner. The bubbles under defense are a hit point tracker. I've been adding them to D&D sheets for a long time and they've proven quite popular at the table. Why does it need more feat slots? You can only get four feats from specialties. Bonus feats from classes are, first of all, class features and would be recorded there, and on the way out according to Mearls. Am I missing something? Your callouts for equipment are absolutely correct. I especially can't believe that I missed the coinage. The next version will have an updated equipment section. I'm also working on an expanded equipment sheet for those who desire such a thing. Your suggestion is elegant, in that it allows for tracking a lot of hit points in a small space. But, it has two problems when used on a character sheet. First, it's a bit confusing. Second, it requires erasing and rewriting every time your hit points change, which doesn't save you much over just writing down your current total. Lastly, all those extra erasings will destroy that section of the sheet over time. The method I use means you can make simple marks to track where you are, and only need to erase them when you're healed. Plus, its very straightforward to use. Sadly, it does take up a lot of space. [/QUOTE]
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