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<blockquote data-quote="Syrsuro" data-source="post: 4447133" data-attributes="member: 58162"><p>I asked when you started because the modern calculation-crammed character sheet is an artifact of the 3.x edition. Earlier editions did not have this (largely because the system did not need them). </p><p> </p><p>Thus I find that at least some of those whose 'formative years' of gaming were predominantly under 1E or earlier are less interested in these cluttered sheets, while those for whom 3.x represents the majority of their gaming experience consider them the norm. In my own case, I admire elegance of function and see no reason to clutter the front page of my character sheet with information I simply will not need during play (while appreciating the convenience of a character creation sheet where I can enter my numbers and make my choices, and have my values calculated for me). You, on the other hand, apparently do not share the same esthetic and instead see a value in having the underlying calculations constantly in front of you.</p><p> </p><p> </p><p>And your decisions are not assumptions - and I never claimed that they were. (And I likewise did not call you short-sighted). But they are, as are all decisions, based upon assumptions. No slight was intended - I respect your opinion (and your work) while at the same time believing that there is a flaw in your underlying assumptions (specifically with the predominant assumption that "consistancy for its own sake is a desirable goal"). You could, on the other hand, claim that my assumption that "consistancy for its own sake has little or no value" is equally flawed.</p><p> </p><p>I appreciate that your time is limited, and it is your project to do with as you wish. So I will drop this with one final thought: Which is ultimately more of a wasted effort? To repeat the efforts of eveyone else working in the same field, using the same approach and creating a sheet that is ultimately not that different than anyone else's (albeit doing it slightly better than are many others), or to look for new and innovative ways to approach the problem. Ways that are <em>not the same </em>as those everyone else are using and thus offer a truely different product, rather than an incremental improvement over the dozen or so other character sheets that are out there. (Especially when the suggestion of adding a fourth page that simply reflects the information from the 'calculation page' still allows those who do want the cluttered sheet to have it their way as well. In effect, allowing me to have my cake and them to eat it.)</p><p> </p><p>Regardless, good luck with your continued project. For my part, I will stick to those designed around a spreadsheet - not because they are superior to your product, but because I can bend them to my will and end up with a sheet that does what I want.</p><p> </p><p>(edit) Aside: When I went to GenCon this year my character sheet measured 5" x 8" (printed on cardstock using Excel) and, although it was a tight fit, contained all of the information I needed for play, including my equipment and attacks. On the other hand, although this was sufficient for 1st and 2nd level, I will clearly have to go with a larger sheet for the higher levels. And, of course, fitting it onto that small a space required custom adjusting field sizes and thus would not work for a generic project. </p><p> </p><p>Another ongoing project of mine is to create a character sheet based upon <a href="http://www.pocketmod.com/" target="_blank">Pocketmod</a>. But that has its own difficulties.</p><p> </p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4447133, member: 58162"] I asked when you started because the modern calculation-crammed character sheet is an artifact of the 3.x edition. Earlier editions did not have this (largely because the system did not need them). Thus I find that at least some of those whose 'formative years' of gaming were predominantly under 1E or earlier are less interested in these cluttered sheets, while those for whom 3.x represents the majority of their gaming experience consider them the norm. In my own case, I admire elegance of function and see no reason to clutter the front page of my character sheet with information I simply will not need during play (while appreciating the convenience of a character creation sheet where I can enter my numbers and make my choices, and have my values calculated for me). You, on the other hand, apparently do not share the same esthetic and instead see a value in having the underlying calculations constantly in front of you. And your decisions are not assumptions - and I never claimed that they were. (And I likewise did not call you short-sighted). But they are, as are all decisions, based upon assumptions. No slight was intended - I respect your opinion (and your work) while at the same time believing that there is a flaw in your underlying assumptions (specifically with the predominant assumption that "consistancy for its own sake is a desirable goal"). You could, on the other hand, claim that my assumption that "consistancy for its own sake has little or no value" is equally flawed. I appreciate that your time is limited, and it is your project to do with as you wish. So I will drop this with one final thought: Which is ultimately more of a wasted effort? To repeat the efforts of eveyone else working in the same field, using the same approach and creating a sheet that is ultimately not that different than anyone else's (albeit doing it slightly better than are many others), or to look for new and innovative ways to approach the problem. Ways that are [I]not the same [/I]as those everyone else are using and thus offer a truely different product, rather than an incremental improvement over the dozen or so other character sheets that are out there. (Especially when the suggestion of adding a fourth page that simply reflects the information from the 'calculation page' still allows those who do want the cluttered sheet to have it their way as well. In effect, allowing me to have my cake and them to eat it.) Regardless, good luck with your continued project. For my part, I will stick to those designed around a spreadsheet - not because they are superior to your product, but because I can bend them to my will and end up with a sheet that does what I want. (edit) Aside: When I went to GenCon this year my character sheet measured 5" x 8" (printed on cardstock using Excel) and, although it was a tight fit, contained all of the information I needed for play, including my equipment and attacks. On the other hand, although this was sufficient for 1st and 2nd level, I will clearly have to go with a larger sheet for the higher levels. And, of course, fitting it onto that small a space required custom adjusting field sizes and thus would not work for a generic project. Another ongoing project of mine is to create a character sheet based upon [URL="http://www.pocketmod.com/"]Pocketmod[/URL]. But that has its own difficulties. Carl [/QUOTE]
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