Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character sheets are too cluttered
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="J-H" data-source="post: 8837607" data-attributes="member: 7020951"><p>I'm making a "defend your lair from adventurers, while playing as goblins" mini-campaign. To do this, I'm making a bunch of PC-style adventurers, written up as monster statblocks.</p><p></p><p>We all know what a basic character sheet is going to look like. Printed off of DND Beyond, it's going to be 2-3 pages for a monk due to all the descriptions and verbiage. Here it is, cut down to a single 1/2 page column and <em>properly organized by action type</em> without the clutter.</p><p></p><p><strong><span style="font-size: 18px">Li, Male Human Astral Monk</span></strong></p><p><em>Medium Humanoid</em></p><p>Armor Class 17</p><p>Hit Points 33</p><p>Speed 40 ft.</p><p>Str Dex Con Int Wis Cha</p><p>12(+1) 16(+3) 13(+1) 10(0) 18(+4) 10(0)</p><p><strong>Saves</strong> Str +4, Dex +6</p><p><strong>Skills </strong>Acrobatics +6, Athletics +4(+7 Wis), Insight +7, Stealth +6</p><p><strong>Senses</strong> Passive Perception 14</p><p><strong><span style="font-size: 18px">Actions</span></strong></p><p><strong>Extra Attack.</strong> The Astral Monk attacks twice with his action. Once Astral Arms are summoned, use the Astral Arm attack block</p><p><strong>Unarmed Strike. </strong>Melee Weapon Attack<em>,</em> +6 to hit, 5’, 1d6+3 bludgeoning damage.</p><p><strong>Astral Arms Strike. </strong>Melee Weapon Attack<em>,</em> +7 to hit, 10’, 1d6+4 force damage.</p><p><strong>Shortbow.</strong> Ranged Weapon Attack, +6 to hit, 80/320’, 1d6+3 piercing damage.</p><p><strong>Stunning Strike.</strong> 1 ki point, on hit with a melee attack, stun target until the end of your next turn, Con DC 15 negates.</p><p><strong>Ki Pool. [] [] [] [] []</strong></p><p><strong><span style="font-size: 18px">Bonus Actions</span></strong></p><p><strong>Summon Astral Arms.</strong> 1 ki point, 10’ radius enemies must save DEX DC 15 or take 2d6 force damage.</p><p><strong>Martial Arts.</strong> Attack once.</p><p><strong>Flurry of Blows.</strong> 1 ki point, attack twice.</p><p><strong>Patient Defense.</strong> 1 ki point, Dodge.</p><p><strong>Step of the Wind.</strong> 1 ki point, Disengage or Dash; double jump distance for turn.</p><p><strong><span style="font-size: 18px">Reactions</span></strong></p><p><strong>Deflect Arrows.</strong> Reduce damage from a missile attack by 1d10+8.</p><p><strong>Slow Fall.</strong> Reduce falling damage by 25.</p><p></p><p>I'm not advocating for replacing the character sheets with this entirely - you need to have spots for multiple weapon options, character descriptions, backstory, etc.... but it sure is easy to cut down the combat section to a fraction of the page space it takes up otherwise. The rest can be looked up easily on the "main sheet."</p><p></p><p>I've been doing something similar (one page cheat sheet) for all of the characters I play in person, and it helps a lot. Only rarely do I actually refer to the actual character sheet.</p></blockquote><p></p>
[QUOTE="J-H, post: 8837607, member: 7020951"] I'm making a "defend your lair from adventurers, while playing as goblins" mini-campaign. To do this, I'm making a bunch of PC-style adventurers, written up as monster statblocks. We all know what a basic character sheet is going to look like. Printed off of DND Beyond, it's going to be 2-3 pages for a monk due to all the descriptions and verbiage. Here it is, cut down to a single 1/2 page column and [I]properly organized by action type[/I] without the clutter. [B][SIZE=5]Li, Male Human Astral Monk[/SIZE][/B] [I]Medium Humanoid[/I] Armor Class 17 Hit Points 33 Speed 40 ft. Str Dex Con Int Wis Cha 12(+1) 16(+3) 13(+1) 10(0) 18(+4) 10(0) [B]Saves[/B] Str +4, Dex +6 [B]Skills [/B]Acrobatics +6, Athletics +4(+7 Wis), Insight +7, Stealth +6 [B]Senses[/B] Passive Perception 14 [B][SIZE=5]Actions[/SIZE] Extra Attack.[/B] The Astral Monk attacks twice with his action. Once Astral Arms are summoned, use the Astral Arm attack block [B]Unarmed Strike. [/B]Melee Weapon Attack[I],[/I] +6 to hit, 5’, 1d6+3 bludgeoning damage. [B]Astral Arms Strike. [/B]Melee Weapon Attack[I],[/I] +7 to hit, 10’, 1d6+4 force damage. [B]Shortbow.[/B] Ranged Weapon Attack, +6 to hit, 80/320’, 1d6+3 piercing damage. [B]Stunning Strike.[/B] 1 ki point, on hit with a melee attack, stun target until the end of your next turn, Con DC 15 negates. [B]Ki Pool. [] [] [] [] [] [SIZE=5]Bonus Actions[/SIZE] Summon Astral Arms.[/B] 1 ki point, 10’ radius enemies must save DEX DC 15 or take 2d6 force damage. [B]Martial Arts.[/B] Attack once. [B]Flurry of Blows.[/B] 1 ki point, attack twice. [B]Patient Defense.[/B] 1 ki point, Dodge. [B]Step of the Wind.[/B] 1 ki point, Disengage or Dash; double jump distance for turn. [B][SIZE=5]Reactions[/SIZE] Deflect Arrows.[/B] Reduce damage from a missile attack by 1d10+8. [B]Slow Fall.[/B] Reduce falling damage by 25. I'm not advocating for replacing the character sheets with this entirely - you need to have spots for multiple weapon options, character descriptions, backstory, etc.... but it sure is easy to cut down the combat section to a fraction of the page space it takes up otherwise. The rest can be looked up easily on the "main sheet." I've been doing something similar (one page cheat sheet) for all of the characters I play in person, and it helps a lot. Only rarely do I actually refer to the actual character sheet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character sheets are too cluttered
Top