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<blockquote data-quote="Ahrimon" data-source="post: 965853" data-attributes="member: 12630"><p>When my players get to the point where they have enough money to go magic item shopping, I end up with fighters, rogues and other characters with no magic skill what so ever asking the local wizard to enchant thier items with specific effects. This has been bothering me for a while, but I haven't had a chance to fix it yet.</p><p></p><p>I don't restrict my <u>players</u> from looking through any books. Or from researching anything. I don't want to restrict my players at all. I'm not saying I have a magic shop on every corner. But I do allow characters to seek out casters to commission an item.</p><p></p><p>But I have an issue with the fighter asking the wizard to make his armor have effect X and Y, when the character really shouldn't have any idea what sort of enchantments are available. I have no problem with them asking for it to be "better" or "can you make my armor so it protects me from undead". Then the caster could present the character with options and prices. But when a character asks for his armor to be ghost touch, I have to ask myself would this person really know what sort of enchantments are available for his armor? It's not as if the wizard/cleric/etc has a nice spread sheet with a price breakdown and all of the available effects that the character can choose from.</p><p></p><p>I don't really have a problem with a character who has the requisite feat to have a really good knowledge about the items of the type he/she can make. After all they took the feat to know how to do it.</p><p></p><p>I've been thinking of trying a system where, in order to ask about a cirtain effect the character will have to roll a knowledge:arcana check. If you have the feat then you would get a large competence bonus. Then I would only need to base a DC on costs (for most items) or market modifier (for armor and weapons).</p><p></p><p>Does anyone else have any proplems like this? Or should I just STFUAC? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ahrimon</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 965853, member: 12630"] When my players get to the point where they have enough money to go magic item shopping, I end up with fighters, rogues and other characters with no magic skill what so ever asking the local wizard to enchant thier items with specific effects. This has been bothering me for a while, but I haven't had a chance to fix it yet. I don't restrict my [U]players[/U] from looking through any books. Or from researching anything. I don't want to restrict my players at all. I'm not saying I have a magic shop on every corner. But I do allow characters to seek out casters to commission an item. But I have an issue with the fighter asking the wizard to make his armor have effect X and Y, when the character really shouldn't have any idea what sort of enchantments are available. I have no problem with them asking for it to be "better" or "can you make my armor so it protects me from undead". Then the caster could present the character with options and prices. But when a character asks for his armor to be ghost touch, I have to ask myself would this person really know what sort of enchantments are available for his armor? It's not as if the wizard/cleric/etc has a nice spread sheet with a price breakdown and all of the available effects that the character can choose from. I don't really have a problem with a character who has the requisite feat to have a really good knowledge about the items of the type he/she can make. After all they took the feat to know how to do it. I've been thinking of trying a system where, in order to ask about a cirtain effect the character will have to roll a knowledge:arcana check. If you have the feat then you would get a large competence bonus. Then I would only need to base a DC on costs (for most items) or market modifier (for armor and weapons). Does anyone else have any proplems like this? Or should I just STFUAC? :) Ahrimon [/QUOTE]
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