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<blockquote data-quote="MarauderX" data-source="post: 966257" data-attributes="member: 9990"><p>It sorta borders the OoC and in character discussion, doesn't it? Ever heard or said something like this? </p><p></p><p>PC to PC wizard: "I would like you to research some enchanting magic that will allow me to hit an opponent more easily than my current sword, but doesn't have to be super-duper, y'know, but better than what I am weilding now, and if you can, add some flames to it too. That would be so cool of you. See ya in a month or two!"</p><p></p><p>I think it's pretty lame also, but I usually up the costs for magic item creation by twice the amount anyway (no XP costs). Soon the PCs learn that sitting around having the casters create better toys for them is probably the most costly and boring way to get extra (not necessarily better) stuff. IMC, making a magic item is not certain and depends a lot on how much money and time you spend, eventhough in the DMG it's more like putting bread in the oven and waiting til it's done. </p><p></p><p>You may think it's just deterring the PCs from taking a break to make some magic items, and you are right; it slows down the sessions, the adventures, and sometimes the entire campaign. Instead I hint that the players could probably research the location of a flaming sword and go adventure after it much faster than making their own, and still have all of their loot left over. </p><p></p><p>"Well, what are we supposed to spend it on?"</p><p>Build a town, buy a bridge, get some personal guards, gather an army, invest in a merchant, get some workers to build you a castle in a swamp, pay off some barons to give you your own lands, start up a thieves guild, construct a missionary temple or two, there's all sorts of things to be done with it that I let PCs do with their money. One of them is also letting them buy magic items at a few rare auctions.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 966257, member: 9990"] It sorta borders the OoC and in character discussion, doesn't it? Ever heard or said something like this? PC to PC wizard: "I would like you to research some enchanting magic that will allow me to hit an opponent more easily than my current sword, but doesn't have to be super-duper, y'know, but better than what I am weilding now, and if you can, add some flames to it too. That would be so cool of you. See ya in a month or two!" I think it's pretty lame also, but I usually up the costs for magic item creation by twice the amount anyway (no XP costs). Soon the PCs learn that sitting around having the casters create better toys for them is probably the most costly and boring way to get extra (not necessarily better) stuff. IMC, making a magic item is not certain and depends a lot on how much money and time you spend, eventhough in the DMG it's more like putting bread in the oven and waiting til it's done. You may think it's just deterring the PCs from taking a break to make some magic items, and you are right; it slows down the sessions, the adventures, and sometimes the entire campaign. Instead I hint that the players could probably research the location of a flaming sword and go adventure after it much faster than making their own, and still have all of their loot left over. "Well, what are we supposed to spend it on?" Build a town, buy a bridge, get some personal guards, gather an army, invest in a merchant, get some workers to build you a castle in a swamp, pay off some barons to give you your own lands, start up a thieves guild, construct a missionary temple or two, there's all sorts of things to be done with it that I let PCs do with their money. One of them is also letting them buy magic items at a few rare auctions. [/QUOTE]
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