Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Character Specialization?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 1566660" data-attributes="member: 3146"><p>First things first.</p><p></p><p>1. Bane weapons have a fair amount of use for ordinary PCs as well as for specialized NPCs. A rogue, for instance might get an undead bane weapon so that he can contribute more against one of the particular foes who is not vulnerable to his main abilities. Similarly, a character who buys an adamantine weapon for fighting constructs might well make it a +1 construct bane adamantine weapon. By the time he gets into high levels, 11kgp isn't that much more than 3kgp. And it's a LOT better at bashing constructs.</p><p></p><p>My main Living Greyhawk character's primary weapon is a wounding weapon. His secondary weapon is undead bane. I didn't quite plan it this way but it works out pretty well. Undead are not effected by the wounding ability of his main weapon so he's got a secondary weapon keyed to fighting them.</p><p></p><p>2. Characters <em>can</em> get quite specialized. However, it's not always a good to do everything to optimize one's specialization. For the rogue skills, though, I'll bite:</p><p></p><p>Grey elf Rog 3/Wizard 7/Arcane Trickster 10. Starting Int 20. Starting Dex 16. All stat boosts go into intelligence.</p><p>Max ranks in search, disable device, and open lock. (Doesn't technically require buying ranks cross-class with wizard skill points but he probably did).</p><p>Feats in Skill Focus: Disable Device, Skill Focus: Search, Skill Focus: Open Lock, and Nimble Fingers.</p><p>Items: +5 tome of intellect, +6 headband of intellect, +6 gloves of dexterity, vest of escape, lens of detection, goggles of minute seeing.</p><p>Spells: Greater Heroism</p><p>Skill bonusses:</p><p>Disable Device: +49 =+23 ranks, +13 int, +5 feats, +4 morale, +4 vest of escape tools</p><p>Search: +60 (or +53 if your DM is sensible and doesn't let the lens of detection and goggles of minute seeing stack) =+23 ranks, +13 int, +3 feat, +4 morale, +15 items, +2 race</p><p>Open Lock: +42=+23 ranks, +6 dex, +5 feats, +4 morale, +4 vest of escape tools</p><p></p><p>For trip checks, my main Living Greyhawk character isn't too bad. Cleaned up a little bit and power gamed a bit more (ie how he would have been if 3.5 prestige classes had been available when he was lower level and if I had min-maxed a little bit more than I did): Fighter 1/Wizard 6/Eldritch Knight 7/Spellsword 1</p><p>Feats: Power Attack, Quickdraw, Combat Expertise, Improved Trip, Scribe Scroll, Craft Wondrous Items, Combat Reflexes, Arcane Strike, Expert Tactician, Quicken Spell</p><p>Stats (28 point buy): Str 14, Dex 14, Con 14, Int 15, Wis 10, Cha 8</p><p>All stat bumps to int.</p><p>Items: Guisarme, Light Flail, Mithral Chain Shirt, Mithral Buckler, Stone of Good luck, +6 belt of giant strength, Rod of maximize Spell, lesser rod of empower spell, Orange Ioun Stone, +6 headband of Intellect</p><p>Spells: Contingency, Polymorph, Quickened Ray of Enfeeblement, Enervation, Blink, Heroism</p><p></p><p>Tactic: </p><p>Polymorph into an Athach is the contingency</p><p>Round 1: Activate Polymorph contingency, Quickened Ray of Enfeeblement on the bad guy (using lesser rod of empower spell), drop rod as a free action, quickdraw rod of maximize as a free action, Enervation on the bad guy (using rod of maximize).</p><p>Total Trip bonus: Effectively +35 =+8 size, +11 strength, +4 feat, +1 luck, (+6.75--average change in opposed score due to Ray of Enfeeblement), (+4--change in opposed score due to Enervation)</p><p></p><p>One could, of course, do better with Shapechange and a few other items.</p><p>Added Items: +5 tome of strength, Greater Ring of Spellstoring, spellstoring weapon (bestow curse), greater rod of maximize</p><p>Technique: Shapechange into a Storm Giant (base str 39, 45 with belt and 50 with inherent bonus (assuming that transfers to alternate forms). Cast righteous might from the ring of spellstoring. (Size=Gargantuan (assuming Shapechange counts as form changing magic and not size-altering magic, str=58) Debuff as above except you can use Energy Drain instead of Enervation.</p><p>Trip check +58 (effective) =+23 str, +12 size, +4 feat, +1 luck, +6.75 ray of enfeeblement, +3 curse (-6 str), +8 energy drain</p><p></p><p>At epic levels, or with Complete Divine's Practiced Spellcaster feat you could do even better by taking the form of a Titan.</p><p></p><p>Now the character won't usually do all of that in any single fight and is able to do a LOT of other things but if he decides to use all his spells to that one purpose, he is remarkably effective at tripping.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1566660, member: 3146"] First things first. 1. Bane weapons have a fair amount of use for ordinary PCs as well as for specialized NPCs. A rogue, for instance might get an undead bane weapon so that he can contribute more against one of the particular foes who is not vulnerable to his main abilities. Similarly, a character who buys an adamantine weapon for fighting constructs might well make it a +1 construct bane adamantine weapon. By the time he gets into high levels, 11kgp isn't that much more than 3kgp. And it's a LOT better at bashing constructs. My main Living Greyhawk character's primary weapon is a wounding weapon. His secondary weapon is undead bane. I didn't quite plan it this way but it works out pretty well. Undead are not effected by the wounding ability of his main weapon so he's got a secondary weapon keyed to fighting them. 2. Characters [i]can[/i] get quite specialized. However, it's not always a good to do everything to optimize one's specialization. For the rogue skills, though, I'll bite: Grey elf Rog 3/Wizard 7/Arcane Trickster 10. Starting Int 20. Starting Dex 16. All stat boosts go into intelligence. Max ranks in search, disable device, and open lock. (Doesn't technically require buying ranks cross-class with wizard skill points but he probably did). Feats in Skill Focus: Disable Device, Skill Focus: Search, Skill Focus: Open Lock, and Nimble Fingers. Items: +5 tome of intellect, +6 headband of intellect, +6 gloves of dexterity, vest of escape, lens of detection, goggles of minute seeing. Spells: Greater Heroism Skill bonusses: Disable Device: +49 =+23 ranks, +13 int, +5 feats, +4 morale, +4 vest of escape tools Search: +60 (or +53 if your DM is sensible and doesn't let the lens of detection and goggles of minute seeing stack) =+23 ranks, +13 int, +3 feat, +4 morale, +15 items, +2 race Open Lock: +42=+23 ranks, +6 dex, +5 feats, +4 morale, +4 vest of escape tools For trip checks, my main Living Greyhawk character isn't too bad. Cleaned up a little bit and power gamed a bit more (ie how he would have been if 3.5 prestige classes had been available when he was lower level and if I had min-maxed a little bit more than I did): Fighter 1/Wizard 6/Eldritch Knight 7/Spellsword 1 Feats: Power Attack, Quickdraw, Combat Expertise, Improved Trip, Scribe Scroll, Craft Wondrous Items, Combat Reflexes, Arcane Strike, Expert Tactician, Quicken Spell Stats (28 point buy): Str 14, Dex 14, Con 14, Int 15, Wis 10, Cha 8 All stat bumps to int. Items: Guisarme, Light Flail, Mithral Chain Shirt, Mithral Buckler, Stone of Good luck, +6 belt of giant strength, Rod of maximize Spell, lesser rod of empower spell, Orange Ioun Stone, +6 headband of Intellect Spells: Contingency, Polymorph, Quickened Ray of Enfeeblement, Enervation, Blink, Heroism Tactic: Polymorph into an Athach is the contingency Round 1: Activate Polymorph contingency, Quickened Ray of Enfeeblement on the bad guy (using lesser rod of empower spell), drop rod as a free action, quickdraw rod of maximize as a free action, Enervation on the bad guy (using rod of maximize). Total Trip bonus: Effectively +35 =+8 size, +11 strength, +4 feat, +1 luck, (+6.75--average change in opposed score due to Ray of Enfeeblement), (+4--change in opposed score due to Enervation) One could, of course, do better with Shapechange and a few other items. Added Items: +5 tome of strength, Greater Ring of Spellstoring, spellstoring weapon (bestow curse), greater rod of maximize Technique: Shapechange into a Storm Giant (base str 39, 45 with belt and 50 with inherent bonus (assuming that transfers to alternate forms). Cast righteous might from the ring of spellstoring. (Size=Gargantuan (assuming Shapechange counts as form changing magic and not size-altering magic, str=58) Debuff as above except you can use Energy Drain instead of Enervation. Trip check +58 (effective) =+23 str, +12 size, +4 feat, +1 luck, +6.75 ray of enfeeblement, +3 curse (-6 str), +8 energy drain At epic levels, or with Complete Divine's Practiced Spellcaster feat you could do even better by taking the form of a Titan. Now the character won't usually do all of that in any single fight and is able to do a LOT of other things but if he decides to use all his spells to that one purpose, he is remarkably effective at tripping. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Character Specialization?
Top