Character Sscore Generation by Ability Score instead of Class

Sylrae

First Post
It occurred to me that the last two posts I made about house rules probably covered too much stuff to get much of an evaluation, so I figured I should post them based on the actual issues.

I revised how the following parts of the character are obtained. The goal is characters who are less dependent on class and more on stats.

Hit Points

Hit points are going to be generated differently than in normal 3.5, plus there will be a flat hit point number for level 1 characters based on stats. I believe this will make characters a little more versative, tougher on average, and will make it less predictable how many hit points a character, or an enemy, will have.
Starting HP: 10+Con Score
HP/lv: By CON Bonus
05 + = d12
04 + = d10
03 + = d8
02 + = d6
01 - = d4
Character Classes will instead supply the Hit Point per level bonuses that by phb come from CON.
HP Bonus/lv: By Class HD
d12 = 4
d10 = 3
d08 = 2
d06 = 1
d04 = 0

Base Attack Bonus

BAB: By STR & DEX Bonus (Higher bonus + 1/2 lower bonus) table may need tweaking after races are checked. A bonus by class will apply. Those with the low BAB Table (1/2) via class get a +0 added to the table, those with the medium (3/4) table get a +1, and those with the good BAB table (1) get a +2
09+ = 10/8
08 = 9/8
07 = 8/8 (fighter)
06 = 7/8
05 = 6/8
04 = 5/8
03- = 4/8 (wizard)

Epic attack bonus applies at BAB20 now not level 20. This ensures that class order isn't more important than class levels.

Base Armor Class

Normally this is just 10. As I plan on running this campaign with low magic, and don't intend to have everyone in magic armor, I figure the character classes ACs should be a little higher.

BAC: By DEX & CON Bonus (Higher bonus + 1/2 lower bonus)
07+ = 10/8
06 = 9/8
05 = 8/8
04 = 7/8
03 = 6/8
02 = 5/8
01- = 4/8
+10

Skill Points:

Classes give half the bonus listed. Your base amount per level is Int Modifier + your Wisdom Modifier.

If someone has some ideas for new uses for Charisma I'd like to hear it they may be useful

What do you guys think about this idea?

any advice is appreciated.

Also, all of this does not count bonuses from spells, and for the things that go up by level, you don't retrofit the stuff you got previously based on your current points. so if you earned 2 skillpoints at level one, but this level you earned 6, all the lower values don't increase. Same for BAB, BAC, and HP.

Anything in Bold is a revision.
 
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With this you could have a wizard with high dex and con with more hit points and AC then the fighter and twice as many skill points. Also he would hit well too. What would happen when the character got buffed? Would his BAB and BAC go up temporally?
 

buffs would not raise these stats, no; only the base scores (after racial modifiers) would have an effect on them.

I don't see the wizard having all that though. The Wizard wont have higher dex, con, int, and str, which is what he would need to get what you just said. unless the fighter had crappy stats all around i dont see that happening.

Let's assume an average fighter, with 16 Str, 14 Dex, and 16 Con. Then he has 12 int, 12 wis, and 10 cha. He'd be getting a d8 for HD, with a +3 per level. He'd have a BAC of 7/8, and a BAB of 7/8. This fighter has no 18s in any of the stats a fighter usually has, and as such is slightly weaker than the PHB fighter. he has no racial mods and no maxed scores at default. he's got 3 skill points, the same as he's have otherwise.

lets now have that wizard. he'll get the same numbers, but not in the same spots.
12, 14, 16, 16, 12, 10. this wizard doesnt care that he has a crappy will score. He'll be getting a d8 as well, but he wont get any class bonuses for his hit points. He's got the same ac. But he can't function properly in armor. His BAB is 6/8. He's tougher than a standard wizard, but he doesn't outshine the fighter. He's got 7 skill points per level. If he had been more 'wizardy' with scores of say, 10, 12, 16, 16, 14, 12; he'd have a wizard BAB, AC 6/8, and the same skill points. He'd have a d8 hd still though.

Maybe HP should rely on STR & CON? maybe for skill points it should be int+wis instead of double int?

what do you guys think
 
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