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General Tabletop Discussion
*Pathfinder & Starfinder
Character Sscore Generation by Ability Score instead of Class
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<blockquote data-quote="Sylrae" data-source="post: 4274193" data-attributes="member: 48520"><p>It occurred to me that the last two posts I made about house rules probably covered too much stuff to get much of an evaluation, so I figured I should post them based on the actual issues.</p><p></p><p>I revised how the following parts of the character are obtained. The goal is characters who are less dependent on class and more on stats.</p><p></p><p><strong>Hit Points</strong></p><p></p><p>Hit points are going to be generated differently than in normal 3.5, plus there will be a flat hit point number for level 1 characters based on stats. I believe this will make characters a little more versative, tougher on average, and will make it less predictable how many hit points a character, or an enemy, will have.</p><p>Starting HP: 10+Con Score</p><p>HP/lv: By CON Bonus</p><p>05 + = d12</p><p>04 + = d10</p><p>03 + = d8</p><p>02 + = d6</p><p>01 - = d4</p><p>Character Classes will instead supply the Hit Point per level bonuses that by phb come from CON. </p><p>HP Bonus/lv: By Class HD</p><p>d12 = 4</p><p>d10 = 3</p><p>d08 = 2</p><p>d06 = 1</p><p>d04 = 0</p><p></p><p><strong>Base Attack Bonus</strong></p><p></p><p>BAB: By STR & DEX Bonus (Higher bonus + 1/2 lower bonus) table may need tweaking after races are checked. <strong>A bonus by class will apply. Those with the low BAB Table (1/2) via class get a +0 added to the table, those with the medium (3/4) table get a +1, and those with the good BAB table (1) get a +2</strong> </p><p>09+ = 10/8</p><p>08 = 9/8</p><p>07 = 8/8 (fighter)</p><p>06 = 7/8</p><p>05 = 6/8</p><p>04 = 5/8</p><p>03- = 4/8 (wizard)</p><p></p><p>Epic attack bonus applies at BAB20 now not level 20. This ensures that class order isn't more important than class levels.</p><p></p><p><strong>Base Armor Class</strong></p><p></p><p>Normally this is just 10. As I plan on running this campaign with low magic, and don't intend to have everyone in magic armor, I figure the character classes ACs should be a little higher.</p><p></p><p>BAC: By DEX & CON Bonus (Higher bonus + 1/2 lower bonus) </p><p>07+ = 10/8</p><p>06 = 9/8</p><p>05 = 8/8</p><p>04 = 7/8</p><p>03 = 6/8</p><p>02 = 5/8</p><p>01- = 4/8</p><p>+10</p><p></p><p><strong>Skill Points:</strong></p><p></p><p>Classes give half the bonus listed. Your base amount per level is <strong>Int Modifier + your Wisdom Modifier</strong>.</p><p></p><p>If someone has some ideas for new uses for Charisma I'd like to hear it they may be useful</p><p></p><p>What do you guys think about this idea?</p><p></p><p>any advice is appreciated.</p><p></p><p><strong>Also, all of this does not count bonuses from spells, and for the things that go up by level, you don't retrofit the stuff you got previously based on your current points. so if you earned 2 skillpoints at level one, but this level you earned 6, all the lower values don't increase. Same for BAB, BAC, and HP.</strong></p><p></p><p><strong>Anything in Bold is a revision.</strong></p></blockquote><p></p>
[QUOTE="Sylrae, post: 4274193, member: 48520"] It occurred to me that the last two posts I made about house rules probably covered too much stuff to get much of an evaluation, so I figured I should post them based on the actual issues. I revised how the following parts of the character are obtained. The goal is characters who are less dependent on class and more on stats. [B]Hit Points[/B] Hit points are going to be generated differently than in normal 3.5, plus there will be a flat hit point number for level 1 characters based on stats. I believe this will make characters a little more versative, tougher on average, and will make it less predictable how many hit points a character, or an enemy, will have. Starting HP: 10+Con Score HP/lv: By CON Bonus 05 + = d12 04 + = d10 03 + = d8 02 + = d6 01 - = d4 Character Classes will instead supply the Hit Point per level bonuses that by phb come from CON. HP Bonus/lv: By Class HD d12 = 4 d10 = 3 d08 = 2 d06 = 1 d04 = 0 [B]Base Attack Bonus[/B] BAB: By STR & DEX Bonus (Higher bonus + 1/2 lower bonus) table may need tweaking after races are checked. [B]A bonus by class will apply. Those with the low BAB Table (1/2) via class get a +0 added to the table, those with the medium (3/4) table get a +1, and those with the good BAB table (1) get a +2[/B] 09+ = 10/8 08 = 9/8 07 = 8/8 (fighter) 06 = 7/8 05 = 6/8 04 = 5/8 03- = 4/8 (wizard) Epic attack bonus applies at BAB20 now not level 20. This ensures that class order isn't more important than class levels. [B]Base Armor Class[/B] Normally this is just 10. As I plan on running this campaign with low magic, and don't intend to have everyone in magic armor, I figure the character classes ACs should be a little higher. BAC: By DEX & CON Bonus (Higher bonus + 1/2 lower bonus) 07+ = 10/8 06 = 9/8 05 = 8/8 04 = 7/8 03 = 6/8 02 = 5/8 01- = 4/8 +10 [B]Skill Points:[/B] Classes give half the bonus listed. Your base amount per level is [B]Int Modifier + your Wisdom Modifier[/B]. If someone has some ideas for new uses for Charisma I'd like to hear it they may be useful What do you guys think about this idea? any advice is appreciated. [B]Also, all of this does not count bonuses from spells, and for the things that go up by level, you don't retrofit the stuff you got previously based on your current points. so if you earned 2 skillpoints at level one, but this level you earned 6, all the lower values don't increase. Same for BAB, BAC, and HP.[/B] [B]Anything in Bold is a revision.[/B] [/QUOTE]
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Character Sscore Generation by Ability Score instead of Class
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