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General Tabletop Discussion
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Character stat generation idea
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<blockquote data-quote="MarkB" data-source="post: 6887841" data-attributes="member: 40176"><p>So you're assigning the dice to ability scores before you roll them? And picking a class first? I guess it'd work if you want characters who don't necessarily play to their strengths.</p><p></p><p>It also feels like you're getting diminishing returns, unless you relax the upper limits for ability scores.</p><p></p><p>Let's take your barbarian example. In his worst case scenario he could roll 4 on 4d6, leaving him with a strength of 10. Meanwhile, he might only put 1d6 into Intelligence and then roll a 6, winding up being a smart, weedy barbarian.</p><p></p><p>On the other hand, in the best case scenario he could roll all sixes on his Strength, taking it up to 30 - except it can't go above 18, and now he feels like he's wasted a great roll. No player should feel disappointed when he maxes-out an ability score roll.</p><p></p><p>Those are extreme examples, but still possible outcomes, and even in more moderate form they may cause frustration.</p><p></p><p>The question you need to ask yourself is, what do you want to get out of this rolling method? And will it be something your players will enjoy?</p></blockquote><p></p>
[QUOTE="MarkB, post: 6887841, member: 40176"] So you're assigning the dice to ability scores before you roll them? And picking a class first? I guess it'd work if you want characters who don't necessarily play to their strengths. It also feels like you're getting diminishing returns, unless you relax the upper limits for ability scores. Let's take your barbarian example. In his worst case scenario he could roll 4 on 4d6, leaving him with a strength of 10. Meanwhile, he might only put 1d6 into Intelligence and then roll a 6, winding up being a smart, weedy barbarian. On the other hand, in the best case scenario he could roll all sixes on his Strength, taking it up to 30 - except it can't go above 18, and now he feels like he's wasted a great roll. No player should feel disappointed when he maxes-out an ability score roll. Those are extreme examples, but still possible outcomes, and even in more moderate form they may cause frustration. The question you need to ask yourself is, what do you want to get out of this rolling method? And will it be something your players will enjoy? [/QUOTE]
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