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<blockquote data-quote="nothingpoetic" data-source="post: 4141828" data-attributes="member: 63112"><p>I don't really know where to put this so the general thread seemed good. </p><p></p><p>I am playing a fighter who dual wields tridents. Brief history - Grew up on his Father's merchant fleet, consisting of three ships that always sailed together. Anyways, business partners betrayed the parents when he was coming of age, took 8 years but finally got revenge. Was sentenced to servitude to the knight order of the nation, and 8ish years later was given the chance to finally start anew. </p><p></p><p>The continent was fully populated with little room to spare, so they begin to branch out. Establishing new colonies was the answer. The knighthood offered any of those who had served a sentence of servitude the chance to start anew in these colonies (think colonizing Georgia or Austrilia).</p><p></p><p>Now my Fighter has spent a few weeks in this new colony, and has just found an island with access to the mainland that he is going to settle on. My question for you all is this, what do you think I should do with the land? </p><p></p><p>I am far enough from the colony that I probably should not start a real big business, though I would love to do so. Would the wilderness setting of my business effect something like a lumbermill? The island setting, and my characters background in sailoring would lend itself to something like shipping, import/export type. Also, I am not opposed to the pirateering way of life.</p><p></p><p>I am far enough away that I could also start hiring workers, with the effort of beginning a new settlement in the new country. Is that too impossible?</p><p></p><p>anyways, just wanting to know some other thoughts...</p></blockquote><p></p>
[QUOTE="nothingpoetic, post: 4141828, member: 63112"] I don't really know where to put this so the general thread seemed good. I am playing a fighter who dual wields tridents. Brief history - Grew up on his Father's merchant fleet, consisting of three ships that always sailed together. Anyways, business partners betrayed the parents when he was coming of age, took 8 years but finally got revenge. Was sentenced to servitude to the knight order of the nation, and 8ish years later was given the chance to finally start anew. The continent was fully populated with little room to spare, so they begin to branch out. Establishing new colonies was the answer. The knighthood offered any of those who had served a sentence of servitude the chance to start anew in these colonies (think colonizing Georgia or Austrilia). Now my Fighter has spent a few weeks in this new colony, and has just found an island with access to the mainland that he is going to settle on. My question for you all is this, what do you think I should do with the land? I am far enough from the colony that I probably should not start a real big business, though I would love to do so. Would the wilderness setting of my business effect something like a lumbermill? The island setting, and my characters background in sailoring would lend itself to something like shipping, import/export type. Also, I am not opposed to the pirateering way of life. I am far enough away that I could also start hiring workers, with the effort of beginning a new settlement in the new country. Is that too impossible? anyways, just wanting to know some other thoughts... [/QUOTE]
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