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<blockquote data-quote="MwaO" data-source="post: 6779385" data-attributes="member: 12749"><p>The real question are the ground rules of D&D. There are a few different methods, but 3 that determine most games:</p><p>1) The group as a whole decides how the rules work.</p><p>2) The DM tries to build consensus for how the rules work, but is willing to put his foot down if he decides it is necessary.</p><p>3) The DM simply says, here's how things go and that's that.</p><p></p><p>Okay, each of the methods has its benefits and flaws. The benefit of #1 is you get an idea of what your group wants and ultimately, if you can live with it, then it is more likely your group has fun. On the other hand, the advantages of #3 is that you can say, here are the lines. And there may be mysterious reasons for the lines. An example of this might be a campaign there are no divine classes. Why? Something you plan to explore during the campaign.</p><p></p><p>But what you don't want to do is leave options ambiguous. Can PCs come to the table with house rules? Well, that's a decision made before the game starts. Why after 2 games did the player suddenly decide to play this new class? That's something that has to happen either at the start of the game or when the table using the rules above, decides to re-open the debate.</p><p></p><p>It seems to me to be a very straightforward decision to state - "I don't want PCs to use rules outside the game when building PCs, no matter how rational or balanced they may be, simply because I don't want to get into that can of worms - I don't want to have to rule on every single house rule the players come up with because I have a limited amount of time to do DMing - part of which is getting something ready to play each time we get together. I'm sorry I was unclear that this was not a request, but a ground rule of my DMing the game. Please describe to me the elements of what makes this house rule attractive to you and lets see if we can use the rules already within the game to make it happen."</p><p></p><p>That might be the most effective way of making it happen - you're explaining why you don't want house rules as an option, you're offering to try to help them make the PC that they want to make, and making it clear that it is not a request, but rather a global rule of the game.</p></blockquote><p></p>
[QUOTE="MwaO, post: 6779385, member: 12749"] The real question are the ground rules of D&D. There are a few different methods, but 3 that determine most games: 1) The group as a whole decides how the rules work. 2) The DM tries to build consensus for how the rules work, but is willing to put his foot down if he decides it is necessary. 3) The DM simply says, here's how things go and that's that. Okay, each of the methods has its benefits and flaws. The benefit of #1 is you get an idea of what your group wants and ultimately, if you can live with it, then it is more likely your group has fun. On the other hand, the advantages of #3 is that you can say, here are the lines. And there may be mysterious reasons for the lines. An example of this might be a campaign there are no divine classes. Why? Something you plan to explore during the campaign. But what you don't want to do is leave options ambiguous. Can PCs come to the table with house rules? Well, that's a decision made before the game starts. Why after 2 games did the player suddenly decide to play this new class? That's something that has to happen either at the start of the game or when the table using the rules above, decides to re-open the debate. It seems to me to be a very straightforward decision to state - "I don't want PCs to use rules outside the game when building PCs, no matter how rational or balanced they may be, simply because I don't want to get into that can of worms - I don't want to have to rule on every single house rule the players come up with because I have a limited amount of time to do DMing - part of which is getting something ready to play each time we get together. I'm sorry I was unclear that this was not a request, but a ground rule of my DMing the game. Please describe to me the elements of what makes this house rule attractive to you and lets see if we can use the rules already within the game to make it happen." That might be the most effective way of making it happen - you're explaining why you don't want house rules as an option, you're offering to try to help them make the PC that they want to make, and making it clear that it is not a request, but rather a global rule of the game. [/QUOTE]
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