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Character survival beyond 1st level - how many survive, by level?
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<blockquote data-quote="the Jester" data-source="post: 4569135" data-attributes="member: 1210"><p>Here are the basic demographic assumptions I have been working with imc:</p><p></p><p>Out of every 100 humans, about ten are 'leveled'. </p><p></p><p>Of every 100 leveled humans, about ten are 'pc classed'- the others are more like city watch, soldiers, sages, etc. </p><p></p><p>Of the pc classed characters, npcs have a much lower survival rate than pcs. A big part of this has to do with parties- most pc-classed npcs don't have a bunch of other pc-classed npcs with them. As you look at higher levels, you have a higher survival rate, but less npcs that advance that far. So, roughly speaking, ignoring pcs (since they are a drop in the population bucket, at least until you get to paragon and higher levels), my campaign's distribution at heroic levels is something like this:</p><p></p><p>-For every 100 1st level pc-classed npcs, you have 25 2nd level PCCNPCs.</p><p>-For every 100 2nd level PCCNPCs, you have about 25 3rd level PCCNPCs.</p><p>-For every 100 3rd level PCCNPCs, you have about 25 4th levels.</p><p>-For every 100 4th levels, you have about 25 5th levels. </p><p></p><p>And so on.</p><p></p><p>Once you hit paragon tier, you have reached the 'special npcs only' section of my campaign. You're talking about the heads of large cities, generals, bandit kings, etc. At epic tiers, npcs are heads of worldwide churches, Emperors of world-spanning empires, etc. </p><p></p><p>So, overall, for heroic tier npcs, this is the breakdown; note that this assumes an overall population of 29,185,365 people.</p><p></p><p>1 10th level</p><p>4 9th level</p><p>16 8th level</p><p>64 7th level</p><p>256 6th level</p><p>1,024 5th level</p><p>4,096 4th level</p><p>16,384 3rd level</p><p>65,536 2nd level</p><p>262,144 1st level</p><p>2,621,440 'leveled' but not pc class</p><p>26,214,400 'nonleveled npcs'</p><p></p><p>Now, I'm not a slave to demographics at all; I'll use higher level npcs if it works and makes sense. But in generally talking about demographics imc, that's my rough starting point.</p></blockquote><p></p>
[QUOTE="the Jester, post: 4569135, member: 1210"] Here are the basic demographic assumptions I have been working with imc: Out of every 100 humans, about ten are 'leveled'. Of every 100 leveled humans, about ten are 'pc classed'- the others are more like city watch, soldiers, sages, etc. Of the pc classed characters, npcs have a much lower survival rate than pcs. A big part of this has to do with parties- most pc-classed npcs don't have a bunch of other pc-classed npcs with them. As you look at higher levels, you have a higher survival rate, but less npcs that advance that far. So, roughly speaking, ignoring pcs (since they are a drop in the population bucket, at least until you get to paragon and higher levels), my campaign's distribution at heroic levels is something like this: -For every 100 1st level pc-classed npcs, you have 25 2nd level PCCNPCs. -For every 100 2nd level PCCNPCs, you have about 25 3rd level PCCNPCs. -For every 100 3rd level PCCNPCs, you have about 25 4th levels. -For every 100 4th levels, you have about 25 5th levels. And so on. Once you hit paragon tier, you have reached the 'special npcs only' section of my campaign. You're talking about the heads of large cities, generals, bandit kings, etc. At epic tiers, npcs are heads of worldwide churches, Emperors of world-spanning empires, etc. So, overall, for heroic tier npcs, this is the breakdown; note that this assumes an overall population of 29,185,365 people. 1 10th level 4 9th level 16 8th level 64 7th level 256 6th level 1,024 5th level 4,096 4th level 16,384 3rd level 65,536 2nd level 262,144 1st level 2,621,440 'leveled' but not pc class 26,214,400 'nonleveled npcs' Now, I'm not a slave to demographics at all; I'll use higher level npcs if it works and makes sense. But in generally talking about demographics imc, that's my rough starting point. [/QUOTE]
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