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Character survival beyond 1st level - how many survive, by level?
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<blockquote data-quote="Daztur" data-source="post: 4571552" data-attributes="member: 55680"><p>One thing you could do is have the PCs come across partially completed "dungeons" where either the NPC adventurers looted the easy stuff and ran off to spend their money or died part-way through.</p><p></p><p>Alternatively I think that a dungeon that was "completed" by a high level party would be an amazingly awesome adventuring site for a lower level party. Just think of the way an adventuring party smashes through a dungeon and what it would be like afterwards, you could have:</p><p></p><p>A. Big bags of bulky treasure that the high level party decided wasn't worth carrying because it was too heavy. I'm imaging massive stacks of jewelry with all of the good gems pried out but the gold left behind.</p><p></p><p>B. Obstacles that were smashed through but still dangerous. Maybe destroyed stone golems that are reduced to one leg.</p><p></p><p>C. Lots of terrain that was obviously mauled to pieces in massive battles.</p><p></p><p>D. Left-over monsters that the original party didn't bother with and monster that have moved in since then.</p><p></p><p>E. Have things that the old party did that inadvertently make it dangerous for the PCs. Left over animated dead, jury-rigged traps, stranded henchmen, etc. etc.</p><p></p><p>I think it would be a lot of fun for PCs to go through a place that piece together what happened to it while scavenging through the ruins.</p></blockquote><p></p>
[QUOTE="Daztur, post: 4571552, member: 55680"] One thing you could do is have the PCs come across partially completed "dungeons" where either the NPC adventurers looted the easy stuff and ran off to spend their money or died part-way through. Alternatively I think that a dungeon that was "completed" by a high level party would be an amazingly awesome adventuring site for a lower level party. Just think of the way an adventuring party smashes through a dungeon and what it would be like afterwards, you could have: A. Big bags of bulky treasure that the high level party decided wasn't worth carrying because it was too heavy. I'm imaging massive stacks of jewelry with all of the good gems pried out but the gold left behind. B. Obstacles that were smashed through but still dangerous. Maybe destroyed stone golems that are reduced to one leg. C. Lots of terrain that was obviously mauled to pieces in massive battles. D. Left-over monsters that the original party didn't bother with and monster that have moved in since then. E. Have things that the old party did that inadvertently make it dangerous for the PCs. Left over animated dead, jury-rigged traps, stranded henchmen, etc. etc. I think it would be a lot of fun for PCs to go through a place that piece together what happened to it while scavenging through the ruins. [/QUOTE]
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