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<blockquote data-quote="Fenris" data-source="post: 5279319" data-attributes="member: 2820"><p><strong>Mordjn (Human Barbarian)</strong></p><p></p><p>Mordjn (Human barbarian) Approved</p><p>[sblock]</p><p>===Basic Information===</p><p><pre></p><p> Race: Human</p><p> Class: Barbarian</p><p> Level: 1</p><p>Experience: 0</p><p> Alignment: Neutral</p><p> Languages: Common, Giant</p><p> Deity: Kurgess</p><p></pre></p><p></p><p>===Abilities===</p><p>* Please indicate Racial and Level Adjustments</p><p><pre></p><p>STR: 18 +4 (10 pts) +2 race</p><p>DEX: 12 +1 (02 pts)</p><p>CON: 14 +2 (05 pts)</p><p>INT: 12 +1 (02 pts)</p><p>WIS: 11 +0 (01 pts)</p><p>CHA: 10 +0 (00 pts)</p><p></pre></p><p></p><p>===Combat Statistics===</p><p>* Please specify the nature of Special and Miscellaneous Adjustments</p><p>* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'</p><p><pre></p><p>(Max-2) HP: 15 = [1d12 + CON (02) + FC (01)] (Class 01)</p><p> [0d00 + CON (00) + FC (00)] (Class 02)</p><p> AC: 15 = [10 + DEX (01) + Armor (04) + Shield (00) + Natural (00) + Size (00) + Misc (00)]</p><p> AC Touch: 11 = [10 + DEX (01) + Size (00) + Misc (00)]</p><p> AC Flatfooted: 14 = [10 + Armor (04) + Shield (00) + Natural (00) + Size (00) + Misc (00)]</p><p> INIT: +01 = [DEX (01) + Misc (00)]</p><p> BAB: +01 = [Class 01 (01) + Class 02 (00)]</p><p> CMB: +05 = [BAB (01) + STR (04) + Misc (00)]</p><p> CMD: 16 = [10 + BAB (01) + STR (04) + DEX (01) + Misc (00)]</p><p> Fortitude: +04 = [Class 01 (02) + Class 02 (00) + CON (02) + Misc (00)]</p><p> Reflex: +01 = [Class 01 (00) + Class 02 (00) + DEX (01) + Misc (00)]</p><p> Will: +00 = [Class 01 (00) + Class 02 (00) + WIS (00) + Misc (00)]</p><p> Speed: 40'</p><p>Damage Reduction: 00/Any</p><p>Spell Resistance: 00</p><p></pre></p><p></p><p>===Weapon Statistics===</p><p>* Please specify the nature of Special and Miscellaneous Adjustments</p><p><pre></p><p> Greataxe: Attack: +05 = [BAB (01) + Ability (04) + Misc (00) + Magic (00)]</p><p> Damage: 1d12+6, Crit: 20/x3, Special: Special</p><p>Greataxe: PA1 +4/1d12+9</p><p>Greataxe (Rage) Attack: +07 = [BAB (01) + Ability (06) + Misc (00) + Magic (00)]</p><p> Damage: 1d12+9, Crit: 20/x3, Special: Special</p><p>Greataxe (Rage + PA1): +6/ 1d12+12</p><p> Handaxe: Attack: +05 = [BAB (01) + Ability (04) + Misc (00) + Magic (00)]</p><p> Damage: 1d6+4, Crit: 20/x3, Special: Special</p><p></pre></p><p></p><p>===Racial Traits===</p><p><pre></p><p>Ability Adjustments: +2 (Any Ability)</p><p> Size: Medium</p><p> Speed: 30'</p><p> Favored Class: Barbarian</p><p> Bonus Feat: extra feat at character creation</p><p> Skilled: Extra skill point a level</p><p></pre></p><p></p><p>===Class Features===</p><p><u>Barbarian (Favored)</u></p><p><pre></p><p>Armor/Weapons: Simple and Martial weapons; Light, medium armors and shield (expect tower)</p><p>Fast Movement: +10' to Base Speed unless Heavily Encumbered</p><p> Rage: 6 rounds/day</p><p></pre></p><p><u>Class 02</u></p><p><pre></p><p>Armor/Weapons: Proficiencies</p><p> Feature Name: Mechanics</p><p> Feature Name: Mechanics</p><p></pre></p><p></p><p>===Feats===</p><p><pre></p><p>Power Attack (1st level): -1 TH/+2 Damage</p><p> Cleave (Human Bonus): -2 AC; If hits first opponent may attack a second.</p><p></pre></p><p></p><p></p><p>===Skills===</p><p>* Please specify the nature of Miscellaneous or Special Adjustments.</p><p>* Skills with a blank 'Total' may not be used untrained.</p><p><pre></p><p>Skill Points: 06 = [Base (04) + INT (01)/Level; FC (00), Human (01)] (Barbarian)</p><p> 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)</p><p></p><p>Skills Total Rank CS Ability ACP Misc</p><p>Acrobatics 03 1 3 1 -2 +0</p><p>Appraise 01 0 0 1 +0</p><p>Bluff 00 0 0 0 +0</p><p>Climb 06 1 3 4 -2 +0</p><p>Craft ( ) 01 0 0 1 +0</p><p>Diplomacy 00 0 0 0 +0</p><p>Disable Device 0 0 1 -2 +0</p><p>Disguise 00 0 0 0 +0</p><p>Escape Artist -01 0 0 1 -2 +0</p><p>Fly -01 0 0 1 -2 +0</p><p>Handle Animal 0 0 0 +0</p><p>Heal 00 0 0 0 +0</p><p>Intimidate 00 0 0 0 +0</p><p>Knowledge (Arcana) 0 0 1 +0</p><p>Knowledge (Dngnrng) 0 0 1 +0</p><p>Knowledge (Engnrng) 0 0 1 +0</p><p>Knowledge (Geography) 0 0 1 +0</p><p>Knowledge (History) 0 0 1 +0</p><p>Knowledge (Local) 0 0 1 +0</p><p>Knowledge (Nature) 05 1 3 1 +0</p><p>Knowledge (Nobility) 0 0 1 +0</p><p>Knowledge (Planes) 0 0 1 +0</p><p>Knowledge (Religion) 0 0 1 +0</p><p>Linguistics 0 0 1 +0</p><p>Perception 04 1 3 0 +0</p><p>Perform ( ) 00 0 0 0 +0</p><p>Profession ( ) 0 0 0 +0</p><p>Ride -01 0 0 1 -2 +0</p><p>Sense Motive 00 0 0 0 +0</p><p>Sleight of Hand 0 0 1 -2 +0</p><p>Spellcraft 0 0 1 +0</p><p>Stealth -01 0 0 1 -2 +0</p><p>Survival 04 1 3 0 +0</p><p>Swim 06 1 3 4 -2 +0</p><p>Use Magic Device 0 0 0 +0</p><p></pre></p><p></p><p>===Equipment===</p><p><pre></p><p>Equipment Cost Weight</p><p>Explorer's Outfit 00 lb</p><p>Chainshirt 100 gp 25 lb</p><p></p><p>Greataxe 20 gp 12 lb</p><p>Handaxe 06 gp 03 lb</p><p></p><p>Backpack 02 gp 02 lb</p><p> bedroll 01 sp 05 lb</p><p> flin and steel 01 gp 00 lb</p><p> 50 ft hemp rope 01 gp 10 lb</p><p> Item 00 gp 00 lb</p><p></p><p></p><p> Total Weight: 57 lb</p><p></p><p> Light Medium Heavy </p><p>Max Weight: 0-100 101-200 201-300</p><p></pre></p><p></p><p>===Finances===</p><p><pre></p><p>PP: 00</p><p>GP: 19</p><p>SP: 09</p><p>CP: 00</p><p></p><p>Gems/Jewelry/Other:</p><p>0000</p><p></pre></p><p></p><p>===Details===</p><p><pre></p><p> Size: Medium</p><p> Gender: Male</p><p> Age: 20</p><p> Height: 6' 4"</p><p> Weight: 230 lbs</p><p>Hair Color: Blond</p><p> Eye Color: Blue</p><p>Skin Color: Fair</p><p>Appearance: Mordjn is a tall, musclar young man from the far north.</p><p> Demeanor: Jovial when around people or drunk. But gets homesick at times and can be surly.</p><p>Background: Mordjn had a vision while out hunitng one night of a wolf wandering far to the</p><p> south, without his pack. After consulting with the wise men in the village he</p><p> knew that the gods were sending him to fulfill his destiny, alone and somewhere</p><p> to the south. So Mordjn wanders southward, seeking his reason, his destiny, his</p><p> fate. He knows the gods will tell him someday and until then he fights and drinks</p><p> and lives life.</p><p></pre></p><p></p><p>===Adventure Log===</p><p><pre></p><p>Example:</p><p>[link=Twist Tree adventure here]</p><p> XP Received: 0000</p><p>Treasure Received: 0000 GP</p><p> 0000 Gems/Jewelry</p><p> Items</p><p></pre></p><p></p><p>===Level Ups===</p><p><pre></p><p> Level 2:</p><p> Class: Class</p><p> BAB: +0 to +0</p><p> Fort: +0 to +0</p><p> Ref: +0 to +0</p><p> Will: +0 to +0</p><p> Feat: Feat</p><p> Features: Class Features</p><p> HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)</p><p>Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)</p><p> </p><p>Level 2 to Level 3 Next, and so on . . .</p><p></pre></p><p></p><p>===Approvals===</p><p>*Approval (11 August, 2010) (Mowgli)</p><p>*Approval (11 August, 2010) (Living PF Judge)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Fenris, post: 5279319, member: 2820"] [b]Mordjn (Human Barbarian)[/b] Mordjn (Human barbarian) Approved [sblock] ===Basic Information=== <pre> Race: Human Class: Barbarian Level: 1 Experience: 0 Alignment: Neutral Languages: Common, Giant Deity: Kurgess </pre> ===Abilities=== * Please indicate Racial and Level Adjustments <pre> STR: 18 +4 (10 pts) +2 race DEX: 12 +1 (02 pts) CON: 14 +2 (05 pts) INT: 12 +1 (02 pts) WIS: 11 +0 (01 pts) CHA: 10 +0 (00 pts) </pre> ===Combat Statistics=== * Please specify the nature of Special and Miscellaneous Adjustments * Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)' <pre> (Max-2) HP: 15 = [1d12 + CON (02) + FC (01)] (Class 01) [0d00 + CON (00) + FC (00)] (Class 02) AC: 15 = [10 + DEX (01) + Armor (04) + Shield (00) + Natural (00) + Size (00) + Misc (00)] AC Touch: 11 = [10 + DEX (01) + Size (00) + Misc (00)] AC Flatfooted: 14 = [10 + Armor (04) + Shield (00) + Natural (00) + Size (00) + Misc (00)] INIT: +01 = [DEX (01) + Misc (00)] BAB: +01 = [Class 01 (01) + Class 02 (00)] CMB: +05 = [BAB (01) + STR (04) + Misc (00)] CMD: 16 = [10 + BAB (01) + STR (04) + DEX (01) + Misc (00)] Fortitude: +04 = [Class 01 (02) + Class 02 (00) + CON (02) + Misc (00)] Reflex: +01 = [Class 01 (00) + Class 02 (00) + DEX (01) + Misc (00)] Will: +00 = [Class 01 (00) + Class 02 (00) + WIS (00) + Misc (00)] Speed: 40' Damage Reduction: 00/Any Spell Resistance: 00 </pre> ===Weapon Statistics=== * Please specify the nature of Special and Miscellaneous Adjustments <pre> Greataxe: Attack: +05 = [BAB (01) + Ability (04) + Misc (00) + Magic (00)] Damage: 1d12+6, Crit: 20/x3, Special: Special Greataxe: PA1 +4/1d12+9 Greataxe (Rage) Attack: +07 = [BAB (01) + Ability (06) + Misc (00) + Magic (00)] Damage: 1d12+9, Crit: 20/x3, Special: Special Greataxe (Rage + PA1): +6/ 1d12+12 Handaxe: Attack: +05 = [BAB (01) + Ability (04) + Misc (00) + Magic (00)] Damage: 1d6+4, Crit: 20/x3, Special: Special </pre> ===Racial Traits=== <pre> Ability Adjustments: +2 (Any Ability) Size: Medium Speed: 30' Favored Class: Barbarian Bonus Feat: extra feat at character creation Skilled: Extra skill point a level </pre> ===Class Features=== <u>Barbarian (Favored)</u> <pre> Armor/Weapons: Simple and Martial weapons; Light, medium armors and shield (expect tower) Fast Movement: +10' to Base Speed unless Heavily Encumbered Rage: 6 rounds/day </pre> <u>Class 02</u> <pre> Armor/Weapons: Proficiencies Feature Name: Mechanics Feature Name: Mechanics </pre> ===Feats=== <pre> Power Attack (1st level): -1 TH/+2 Damage Cleave (Human Bonus): -2 AC; If hits first opponent may attack a second. </pre> ===Skills=== * Please specify the nature of Miscellaneous or Special Adjustments. * Skills with a blank 'Total' may not be used untrained. <pre> Skill Points: 06 = [Base (04) + INT (01)/Level; FC (00), Human (01)] (Barbarian) 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02) Skills Total Rank CS Ability ACP Misc Acrobatics 03 1 3 1 -2 +0 Appraise 01 0 0 1 +0 Bluff 00 0 0 0 +0 Climb 06 1 3 4 -2 +0 Craft ( ) 01 0 0 1 +0 Diplomacy 00 0 0 0 +0 Disable Device 0 0 1 -2 +0 Disguise 00 0 0 0 +0 Escape Artist -01 0 0 1 -2 +0 Fly -01 0 0 1 -2 +0 Handle Animal 0 0 0 +0 Heal 00 0 0 0 +0 Intimidate 00 0 0 0 +0 Knowledge (Arcana) 0 0 1 +0 Knowledge (Dngnrng) 0 0 1 +0 Knowledge (Engnrng) 0 0 1 +0 Knowledge (Geography) 0 0 1 +0 Knowledge (History) 0 0 1 +0 Knowledge (Local) 0 0 1 +0 Knowledge (Nature) 05 1 3 1 +0 Knowledge (Nobility) 0 0 1 +0 Knowledge (Planes) 0 0 1 +0 Knowledge (Religion) 0 0 1 +0 Linguistics 0 0 1 +0 Perception 04 1 3 0 +0 Perform ( ) 00 0 0 0 +0 Profession ( ) 0 0 0 +0 Ride -01 0 0 1 -2 +0 Sense Motive 00 0 0 0 +0 Sleight of Hand 0 0 1 -2 +0 Spellcraft 0 0 1 +0 Stealth -01 0 0 1 -2 +0 Survival 04 1 3 0 +0 Swim 06 1 3 4 -2 +0 Use Magic Device 0 0 0 +0 </pre> ===Equipment=== <pre> Equipment Cost Weight Explorer's Outfit 00 lb Chainshirt 100 gp 25 lb Greataxe 20 gp 12 lb Handaxe 06 gp 03 lb Backpack 02 gp 02 lb bedroll 01 sp 05 lb flin and steel 01 gp 00 lb 50 ft hemp rope 01 gp 10 lb Item 00 gp 00 lb Total Weight: 57 lb Light Medium Heavy Max Weight: 0-100 101-200 201-300 </pre> ===Finances=== <pre> PP: 00 GP: 19 SP: 09 CP: 00 Gems/Jewelry/Other: 0000 </pre> ===Details=== <pre> Size: Medium Gender: Male Age: 20 Height: 6' 4" Weight: 230 lbs Hair Color: Blond Eye Color: Blue Skin Color: Fair Appearance: Mordjn is a tall, musclar young man from the far north. Demeanor: Jovial when around people or drunk. But gets homesick at times and can be surly. Background: Mordjn had a vision while out hunitng one night of a wolf wandering far to the south, without his pack. After consulting with the wise men in the village he knew that the gods were sending him to fulfill his destiny, alone and somewhere to the south. So Mordjn wanders southward, seeking his reason, his destiny, his fate. He knows the gods will tell him someday and until then he fights and drinks and lives life. </pre> ===Adventure Log=== <pre> Example: [link=Twist Tree adventure here] XP Received: 0000 Treasure Received: 0000 GP 0000 Gems/Jewelry Items </pre> ===Level Ups=== <pre> Level 2: Class: Class BAB: +0 to +0 Fort: +0 to +0 Ref: +0 to +0 Will: +0 to +0 Feat: Feat Features: Class Features HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen) Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total) Level 2 to Level 3 Next, and so on . . . </pre> ===Approvals=== *Approval (11 August, 2010) (Mowgli) *Approval (11 August, 2010) (Living PF Judge) [/sblock] [/QUOTE]
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