Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character training
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mmu1" data-source="post: 15534" data-attributes="member: 319"><p>I have it happen automatically - generally at the end of (or in between) sessions, but occasionally in between encounters if I feel the plot would be better served if they leveled up before advancing to the next part of the adventure.</p><p></p><p>I mainly do it this way because I deeply dislike the whole "Well, we just spent three weeks chasing through Abomination-Infested Mountains battling the Unspeakable Evil every step of the way, and now that we have destroyed Its main stronghold we'll give It a fair chance to regroup as we settle down for several weeks of intensive combat training and library research, and maybe make some magical codpieces while we're at it." thing and prefer the "Ok, three days of ale, whores and sleeping 12 hours during the day, and then we're after them again." approach. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The only exceptions I make occur when the character wants to switch to a completely different class, or wants to pick up a brand new skill that no one else in the party knows or to advance in one that would be physically impossible to practice during the adventure (swimming while adventuring in a desert, learning Knowledge: Planes or Alchemy from scratch, etc.), and hasn't role-played these new interests in any way ahead of time, but that's it. Even when I do require people to learn something, I try to avoid making the whole thing too formal (calculating days of study required, finding the cliched and generally completely anachronistic trainer, paying gold for the privilige of advancing a level, and so on) - I think it all sort of borders on the absurd. Just wing it depending on where your characters are and how you could use whathever learning they're about to receive to advance the plot.</p><p></p><p>Edit: Case in point... See above post. Hate those short-post people always getting their stuff in while I'm still typing... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> Gee, eight weeks of Adventurer U at how many gold a credit makes for how much in total tuition? Do you offer night courses? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="mmu1, post: 15534, member: 319"] I have it happen automatically - generally at the end of (or in between) sessions, but occasionally in between encounters if I feel the plot would be better served if they leveled up before advancing to the next part of the adventure. I mainly do it this way because I deeply dislike the whole "Well, we just spent three weeks chasing through Abomination-Infested Mountains battling the Unspeakable Evil every step of the way, and now that we have destroyed Its main stronghold we'll give It a fair chance to regroup as we settle down for several weeks of intensive combat training and library research, and maybe make some magical codpieces while we're at it." thing and prefer the "Ok, three days of ale, whores and sleeping 12 hours during the day, and then we're after them again." approach. ;) The only exceptions I make occur when the character wants to switch to a completely different class, or wants to pick up a brand new skill that no one else in the party knows or to advance in one that would be physically impossible to practice during the adventure (swimming while adventuring in a desert, learning Knowledge: Planes or Alchemy from scratch, etc.), and hasn't role-played these new interests in any way ahead of time, but that's it. Even when I do require people to learn something, I try to avoid making the whole thing too formal (calculating days of study required, finding the cliched and generally completely anachronistic trainer, paying gold for the privilige of advancing a level, and so on) - I think it all sort of borders on the absurd. Just wing it depending on where your characters are and how you could use whathever learning they're about to receive to advance the plot. Edit: Case in point... See above post. Hate those short-post people always getting their stuff in while I'm still typing... :mad: Gee, eight weeks of Adventurer U at how many gold a credit makes for how much in total tuition? Do you offer night courses? :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character training
Top