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<blockquote data-quote="Upper_Krust" data-source="post: 5909132" data-attributes="member: 326"><p>Howdy Mr.Satan! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>So its a Zeus - Perseus type situation.</p><p></p><p> </p><p></p><p>The decision to train him IS arbitrary.</p><p></p><p>If the deity needs a Level 30 (or whatever) hero right now, they should just pick one of their Level 30 heroes/servants. You don't pick a Level 1 character, snap your fingers and make them Level 30.</p><p></p><p>When I was roleplaying Thrin I always chose the best of the best mortal heroes, kitted them out and maybe roleplayed them on an adventure or two before they faced the meat grinder that was S'mon's villainous machinations. Typically these guys would gain a few levels, perhaps ten or so for the absolute pinnacle heroes over a year or two of real time.</p><p></p><p></p><p></p><p>Frankly I wouldn't give any experience for any of that. If there's no chance of injury/death, then the training is a sham. Even if the character is slain, you're just going to raise/resurrect him. Thus there is no risk. Simulated combat is all well and good, but its no substitute for actual FIELD experience - which is what experience points are.</p><p></p><p></p><p></p><p>I think you are looking for me to validate something that cannot legitimately be rationalized.</p><p></p><p></p><p></p><p>There's a reason why Siphon [Effect] isn't a Level 0 cantrip and this is it.</p><p></p><p> </p><p></p><p>I think the difference here is that you want to go from zero to hero by a click of the fingers. Whereas in the movie/story there's probably some sort period of months/years that are glossed over. You can't do that in a roleplaying game (with a PC anyway) and maintain any level of fair play.</p><p></p><p></p><p></p><p>If the character is the son of a greater deity then by default he should already have a divinity template...he doesn't need to be granted one.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5909132, member: 326"] Howdy Mr.Satan! :) So its a Zeus - Perseus type situation. The decision to train him IS arbitrary. If the deity needs a Level 30 (or whatever) hero right now, they should just pick one of their Level 30 heroes/servants. You don't pick a Level 1 character, snap your fingers and make them Level 30. When I was roleplaying Thrin I always chose the best of the best mortal heroes, kitted them out and maybe roleplayed them on an adventure or two before they faced the meat grinder that was S'mon's villainous machinations. Typically these guys would gain a few levels, perhaps ten or so for the absolute pinnacle heroes over a year or two of real time. Frankly I wouldn't give any experience for any of that. If there's no chance of injury/death, then the training is a sham. Even if the character is slain, you're just going to raise/resurrect him. Thus there is no risk. Simulated combat is all well and good, but its no substitute for actual FIELD experience - which is what experience points are. I think you are looking for me to validate something that cannot legitimately be rationalized. There's a reason why Siphon [Effect] isn't a Level 0 cantrip and this is it. I think the difference here is that you want to go from zero to hero by a click of the fingers. Whereas in the movie/story there's probably some sort period of months/years that are glossed over. You can't do that in a roleplaying game (with a PC anyway) and maintain any level of fair play. If the character is the son of a greater deity then by default he should already have a divinity template...he doesn't need to be granted one. [/QUOTE]
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