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<blockquote data-quote="Ku Kullin" data-source="post: 6664" data-attributes="member: 182"><p>The Darksun setting made use of character trees. To the best of my recollection they worked something like this.</p><p></p><p>a) All characters in the tree were required to have at least one alignment in common (ie: all Lawful, all Good, all Evil, etc).</p><p></p><p>b) The tree should start with four characters, only one of which may be active at a time.</p><p></p><p>c) The active character is called the primary character and adventures and receives experience points as normal. When the primary character advances a level the player may apply an additional level to any one of the inactive characters whose level is <strong>less</strong> than the primary character. </p><p></p><p>It becomes strategic in how you distribute your secondary character's levels. You don't want to put all your eggs in one basket but you do want to have competent characters to draw from should your primary meet an untimely demise. </p><p></p><p>The only thing that I see to consider in this is characters getting easy advancement when they are in violation of their Favored Class. Something could prevent this abuse although Favored Class is a minor rule of the game at best. </p><p></p><p>As a DM is like character trees quite a bit. They allow players to try lots of different combinations or archetypes and I don't feel as guilty for butchering characters.</p><p></p><p>Ku</p></blockquote><p></p>
[QUOTE="Ku Kullin, post: 6664, member: 182"] The Darksun setting made use of character trees. To the best of my recollection they worked something like this. a) All characters in the tree were required to have at least one alignment in common (ie: all Lawful, all Good, all Evil, etc). b) The tree should start with four characters, only one of which may be active at a time. c) The active character is called the primary character and adventures and receives experience points as normal. When the primary character advances a level the player may apply an additional level to any one of the inactive characters whose level is [B]less[/B] than the primary character. It becomes strategic in how you distribute your secondary character's levels. You don't want to put all your eggs in one basket but you do want to have competent characters to draw from should your primary meet an untimely demise. The only thing that I see to consider in this is characters getting easy advancement when they are in violation of their Favored Class. Something could prevent this abuse although Favored Class is a minor rule of the game at best. As a DM is like character trees quite a bit. They allow players to try lots of different combinations or archetypes and I don't feel as guilty for butchering characters. Ku [/QUOTE]
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