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Community
General Tabletop Discussion
*Dungeons & Dragons
Character & Turn/Off-Turn Sheets AKA Easy Action Management w/ PDFs
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<blockquote data-quote="Joshua Randall" data-source="post: 6982248" data-attributes="member: 7737"><p>Old offline CB could output files into XML. At that point it was possible to modify the XML to build your own output. I played around with back in the day but never got very far due to my limited XML/XSL/coding skills.</p><p></p><p>New online CB doesn't have the XML output, which really limits what you can do. You might be able to take the 'Character Summary' output and do some kind of lookup on the power names, grab the power's action type / frequency, then build a grid to put them into... of course this implies you have a way to get data out of the Compendium (or some other source) which is well beyond my abilities.</p><p></p><p>That's how it originally started, simply as a way for me to tell at a glance if my characters were overloaded on a certain type of action. </p><p></p><p>When I started using the power grid in play it rapidly became annoying to swap between the power grid and the actual power cards for the rules text. At that point I tried to copy/paste the rules text (from DDI Compendium) onto the power grid itself. However, *that* led to an immensely large power grid. So I finally went with the power shorthand that you see in my examples.</p><p></p><p>Oh yes, there's a lot of cool work that could be done in 4e to manage information presentation and make things more useful at the table.</p><p></p><p><em>Side Note / Rant: D&D character sheets and monster stat blocks have historically been a dysfunctional blend between "build or level up a character / monster, showing enough math that I can audit your work" and "manage information at the table" -- they try to do both and end up accomplishing neither. Late 3e and 4e took a large step towards making monster stat blocks more useful at the table, and 4e power cards got us some of way towards that on the character side. However 4e's default character sheets are still quite bad for at-the-table use.</em></p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 6982248, member: 7737"] Old offline CB could output files into XML. At that point it was possible to modify the XML to build your own output. I played around with back in the day but never got very far due to my limited XML/XSL/coding skills. New online CB doesn't have the XML output, which really limits what you can do. You might be able to take the 'Character Summary' output and do some kind of lookup on the power names, grab the power's action type / frequency, then build a grid to put them into... of course this implies you have a way to get data out of the Compendium (or some other source) which is well beyond my abilities. That's how it originally started, simply as a way for me to tell at a glance if my characters were overloaded on a certain type of action. When I started using the power grid in play it rapidly became annoying to swap between the power grid and the actual power cards for the rules text. At that point I tried to copy/paste the rules text (from DDI Compendium) onto the power grid itself. However, *that* led to an immensely large power grid. So I finally went with the power shorthand that you see in my examples. Oh yes, there's a lot of cool work that could be done in 4e to manage information presentation and make things more useful at the table. [I]Side Note / Rant: D&D character sheets and monster stat blocks have historically been a dysfunctional blend between "build or level up a character / monster, showing enough math that I can audit your work" and "manage information at the table" -- they try to do both and end up accomplishing neither. Late 3e and 4e took a large step towards making monster stat blocks more useful at the table, and 4e power cards got us some of way towards that on the character side. However 4e's default character sheets are still quite bad for at-the-table use.[/I] [/QUOTE]
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