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Character vs. Campaign
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<blockquote data-quote="Wolfram stout" data-source="post: 8460661" data-attributes="member: 6947995"><p>D&D character gen is such a kitchen sink of options that in order to avoid the You meet in a Tavern (and the implied YOU WILL adventure together) I try to build in a little structure. Usually it is pretty light: You are all part of or attached to a specific Nobel House, or Merchant, or religious group. </p><p></p><p>It usually works out ok. The other players are generally happy to play anything. BUT, inevitably someone comes up with a character that doesn't quite fit in. I try to accommodate, but that character tends to stay the one that always seems out of place. So, I think I would better serve both the player and the game if I were a bit more strict.</p><p></p><p>With all the cool options, part of me wants to start a "Go Crazy: all races, all classes are fine and we will figure it out" campaign. Just to see what came out of the chaos.</p></blockquote><p></p>
[QUOTE="Wolfram stout, post: 8460661, member: 6947995"] D&D character gen is such a kitchen sink of options that in order to avoid the You meet in a Tavern (and the implied YOU WILL adventure together) I try to build in a little structure. Usually it is pretty light: You are all part of or attached to a specific Nobel House, or Merchant, or religious group. It usually works out ok. The other players are generally happy to play anything. BUT, inevitably someone comes up with a character that doesn't quite fit in. I try to accommodate, but that character tends to stay the one that always seems out of place. So, I think I would better serve both the player and the game if I were a bit more strict. With all the cool options, part of me wants to start a "Go Crazy: all races, all classes are fine and we will figure it out" campaign. Just to see what came out of the chaos. [/QUOTE]
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