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Character vs. Campaign
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<blockquote data-quote="Thunderfoot" data-source="post: 8460760" data-attributes="member: 34175"><p>I've actually used a couple creative ways to get around these problems. First of the session 0 is a must; whether via email, text, phone or table. I found out quickly as a DM to pitch the idea and then shut up and listen. Answering questions and interjecting only when needed. It helped on one occasion in particular in an old STAR WARS (WEG) campaign. </p><p></p><p>As the players discussed what they wanted to play, brash pilot, young jedi, etc., one player kept thumbing through book after, after book and kept surreptitiously looking at the Imperial Sourcebook. So I said hey, I'm gonna go get us some pizza, why don't you come with so I can carry it all? Once in the car... Well, he said he always wanted to play a stormtrooper. I said, well we both know that won't work, but what if you played a spy?</p><p></p><p>15 mins later he was rolling up a "Rebellion Communications Officer" and the moment he backstabbed the party (about 25 sessions in) was epic. </p><p></p><p>I also had a young player who wanted to play an ogre. I pulled him aside and explained that big and dumb was tougher than he might think. I mean he was limited to a max INT of 6. He said I rolled a 4 and have been trying to figure something. I said okay I'll allow but if you can't make it work agree to a drop and re-roll. Archibald Rockcrusher is still one of my favorite PCs to this day. He could count. 1 2 many.. Was a metallurgist extraordinaire shiny rock dull rock and with a little plagiarism had a catchphrase for combat. Archie Crush... </p><p>Sometimes giving a player what they want doesn't HAVE to be bad, but makes sure that player isn't just an a**hole.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 8460760, member: 34175"] I've actually used a couple creative ways to get around these problems. First of the session 0 is a must; whether via email, text, phone or table. I found out quickly as a DM to pitch the idea and then shut up and listen. Answering questions and interjecting only when needed. It helped on one occasion in particular in an old STAR WARS (WEG) campaign. As the players discussed what they wanted to play, brash pilot, young jedi, etc., one player kept thumbing through book after, after book and kept surreptitiously looking at the Imperial Sourcebook. So I said hey, I'm gonna go get us some pizza, why don't you come with so I can carry it all? Once in the car... Well, he said he always wanted to play a stormtrooper. I said, well we both know that won't work, but what if you played a spy? 15 mins later he was rolling up a "Rebellion Communications Officer" and the moment he backstabbed the party (about 25 sessions in) was epic. I also had a young player who wanted to play an ogre. I pulled him aside and explained that big and dumb was tougher than he might think. I mean he was limited to a max INT of 6. He said I rolled a 4 and have been trying to figure something. I said okay I'll allow but if you can't make it work agree to a drop and re-roll. Archibald Rockcrusher is still one of my favorite PCs to this day. He could count. 1 2 many.. Was a metallurgist extraordinaire shiny rock dull rock and with a little plagiarism had a catchphrase for combat. Archie Crush... Sometimes giving a player what they want doesn't HAVE to be bad, but makes sure that player isn't just an a**hole. [/QUOTE]
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