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Character vs. Campaign
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<blockquote data-quote="EzekielRaiden" data-source="post: 8460890" data-attributes="member: 6790260"><p>Was very easy for me. I had three simple rules.</p><p></p><p>1. Don't play an evil character. I am running my second game ever (though it's gone on for over three years so I think it's doing well!) and don't think I can run a fun game for evil characters. I like glass-half-full, largely sunny settings. You can definitely have moral struggles and make mistakes and try to redeem yourself, but cross that moral event horizon and we need to draft you a new character.</p><p></p><p>2. Don't play a necromancer. Necromancy is suuuuper forbidden in this setting and anyone caught doing it would basically be a pariah. Save yourself the trouble and do something else; I will help you make it work.</p><p></p><p>3. Don't play a disinterested loner that doesn't care about anything. It's fine to have characters that are slow to open up or who default to aggressive responses or whatever, but this is a group activity and you're being brought together to cooperate. It wouldn't make sense to invite along people who are 0% interested in cooperating with others.</p><p></p><p>I didn't even have to speak rule 3 aloud, the players made it work just fine. Only one player had minor issues with the evil thing, and that seemed to be purely because he was new to TTRPGs and was just a little too eager to go for a shiny evil thing.</p><p></p><p>I kept things open because I wanted to see where my players would go. And they sure did go places! Even though only one is a non-Tolkien race (a tiefling), they definitely did some good stuff with it and I'm proud of the game we built together.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8460890, member: 6790260"] Was very easy for me. I had three simple rules. 1. Don't play an evil character. I am running my second game ever (though it's gone on for over three years so I think it's doing well!) and don't think I can run a fun game for evil characters. I like glass-half-full, largely sunny settings. You can definitely have moral struggles and make mistakes and try to redeem yourself, but cross that moral event horizon and we need to draft you a new character. 2. Don't play a necromancer. Necromancy is suuuuper forbidden in this setting and anyone caught doing it would basically be a pariah. Save yourself the trouble and do something else; I will help you make it work. 3. Don't play a disinterested loner that doesn't care about anything. It's fine to have characters that are slow to open up or who default to aggressive responses or whatever, but this is a group activity and you're being brought together to cooperate. It wouldn't make sense to invite along people who are 0% interested in cooperating with others. I didn't even have to speak rule 3 aloud, the players made it work just fine. Only one player had minor issues with the evil thing, and that seemed to be purely because he was new to TTRPGs and was just a little too eager to go for a shiny evil thing. I kept things open because I wanted to see where my players would go. And they sure did go places! Even though only one is a non-Tolkien race (a tiefling), they definitely did some good stuff with it and I'm proud of the game we built together. [/QUOTE]
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