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<blockquote data-quote="EzekielRaiden" data-source="post: 8461286" data-attributes="member: 6790260"><p>Like I said, it's a setting element, specifically a religious one. While it might be the case that a person could be good and practice necromancy (lich is another question...),<em> in this setting</em>, if you get outed as a necromancer your life is basically over. Even if you don't get a witch hunt declared on you, you're <em>persona non grata</em> to the region. People wouldn't do business with you and wouldn't hire you for jobs. Religion is a low-key thing most of the time in this setting, but necromancy is probably the one supernatural thing that is absolute anathema to the main religion of the area (and generally frowned upon by its predecessor and main competitor today).</p><p></p><p>The only things that rise to the level of "don't do necromancy" in this setting in terms of "that would be VERY unwise" are breaking the sacred guest/host trust (the Bond of Salt) and literally <em>slavery</em>. That's how serious a problem necromancy is. I made this very clear to my players and nobody had a problem with it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8461286, member: 6790260"] Like I said, it's a setting element, specifically a religious one. While it might be the case that a person could be good and practice necromancy (lich is another question...),[I] in this setting[/I], if you get outed as a necromancer your life is basically over. Even if you don't get a witch hunt declared on you, you're [I]persona non grata[/I] to the region. People wouldn't do business with you and wouldn't hire you for jobs. Religion is a low-key thing most of the time in this setting, but necromancy is probably the one supernatural thing that is absolute anathema to the main religion of the area (and generally frowned upon by its predecessor and main competitor today). The only things that rise to the level of "don't do necromancy" in this setting in terms of "that would be VERY unwise" are breaking the sacred guest/host trust (the Bond of Salt) and literally [I]slavery[/I]. That's how serious a problem necromancy is. I made this very clear to my players and nobody had a problem with it. [/QUOTE]
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