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Character vs. Campaign
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<blockquote data-quote="toucanbuzz" data-source="post: 8461300" data-attributes="member: 19270"><p>Amen, it's a collaborative effort. I play with friends so I generally don't have to worry about complaints because no player wants to be the <em>arse </em>that ruins immersion for everyone else by playing something that clearly doesn't fit the tone or theme. My gamers tend to be "all in" to the campaign vibe, whether it be gothic horror, European style kingdom building, surface world slaves brought to the Underdark, or Veiled Alliance sympathizers in Dark Sun.</p><p></p><p>Hence, Session 0 becomes even more important to collaboratively work together with what does and doesn't fit the theme. I invite my gamers to contact me and one another about ideas, and I always create a "guide" that sets the mood with art, poetry, stories, lore, etc.</p><p></p><p>With that said, it's a good idea from time to time to run something where anything does go. This can even be done inside a pending campaign. You could tell everyone to bring a 1st level character, anything they want, crazier the better, to next session. Then, run something unexpected. Put down your regular character. We're doing today a move-cut-away, thanks to the lore your wizard has uncovered, wherein an ancient cyclopean empire once kept slaves of all races for their entertainment, and a group tried to break away, causing the birth of modern sorcery when something they did impacted an artifact. Sorcery led to the slave races becoming empowered enough to break away, and it all started here...</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8461300, member: 19270"] Amen, it's a collaborative effort. I play with friends so I generally don't have to worry about complaints because no player wants to be the [I]arse [/I]that ruins immersion for everyone else by playing something that clearly doesn't fit the tone or theme. My gamers tend to be "all in" to the campaign vibe, whether it be gothic horror, European style kingdom building, surface world slaves brought to the Underdark, or Veiled Alliance sympathizers in Dark Sun. Hence, Session 0 becomes even more important to collaboratively work together with what does and doesn't fit the theme. I invite my gamers to contact me and one another about ideas, and I always create a "guide" that sets the mood with art, poetry, stories, lore, etc. With that said, it's a good idea from time to time to run something where anything does go. This can even be done inside a pending campaign. You could tell everyone to bring a 1st level character, anything they want, crazier the better, to next session. Then, run something unexpected. Put down your regular character. We're doing today a move-cut-away, thanks to the lore your wizard has uncovered, wherein an ancient cyclopean empire once kept slaves of all races for their entertainment, and a group tried to break away, causing the birth of modern sorcery when something they did impacted an artifact. Sorcery led to the slave races becoming empowered enough to break away, and it all started here... [/QUOTE]
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