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Character vs. Campaign
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<blockquote data-quote="Hussar" data-source="post: 8461315" data-attributes="member: 22779"><p>Totally true. It's all about player buy in. </p><p></p><p>What baffles me is players who automatically push back against any limitations, regardless of the limitations. Hey, let's play a no-caster D&D game for a change - I get three caster characters immediately pitched. Hey, let's play a Dragonlance game set during the War of the Lance - ok, now we have the gnomish sorcerer, dragonborn bard, and kender cleric? Err, ok. Hey, let's play a naval campaign set in Saltmarsh - ok, we're all land based characters, with no naval skills, and zero interest in being on a boat. Hey, let's play a high concept post-humanist SF game set in the far future - ok, I'm going to play a luddite anti-tech character who refuses to use any technology. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>It's basically gotten to the point where I just don't want to set any limitations because I'm so sick and tired of constantly having push-back. My current Candlekeep game had zero limitations. My last Chaos Scar (updated for 5e) campaign had zero limitations. It's just so much easier just to rewrite stuff in my adventures and setting rather than constantly butting heads with players. I'm just so tired of it.</p><p></p><p>I really don't get it. When I play, maybe it's because I play so rarely, but, when I do get to play, my first thought is always "Hey, I want to play this" but my next thought is a very close secondt - "How can my character make the DM's life easier so we can all have fun?"</p><p></p><p>Players as consumers rather than content creators just irk me. Sorry, you want to push back like that? Pay me. Then you can have whatever content you want and I'll dance to whatever song you like. Otherwise, gimme a break. Take thirty seconds to actually consider how this character is going to fit into the campaign and with the other characters. </p><p></p><p>FFS, I have enough trouble trying to get the players to come and make characters as a group. Everyone shows up with characters already made and then looks at me with puppy dog eyes expecting me to somehow pound five square pegs into the triangular hole of my campaign.</p><p></p><p>/end rant. Thank you for listening. That was cathartic.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8461315, member: 22779"] Totally true. It's all about player buy in. What baffles me is players who automatically push back against any limitations, regardless of the limitations. Hey, let's play a no-caster D&D game for a change - I get three caster characters immediately pitched. Hey, let's play a Dragonlance game set during the War of the Lance - ok, now we have the gnomish sorcerer, dragonborn bard, and kender cleric? Err, ok. Hey, let's play a naval campaign set in Saltmarsh - ok, we're all land based characters, with no naval skills, and zero interest in being on a boat. Hey, let's play a high concept post-humanist SF game set in the far future - ok, I'm going to play a luddite anti-tech character who refuses to use any technology. :erm: It's basically gotten to the point where I just don't want to set any limitations because I'm so sick and tired of constantly having push-back. My current Candlekeep game had zero limitations. My last Chaos Scar (updated for 5e) campaign had zero limitations. It's just so much easier just to rewrite stuff in my adventures and setting rather than constantly butting heads with players. I'm just so tired of it. I really don't get it. When I play, maybe it's because I play so rarely, but, when I do get to play, my first thought is always "Hey, I want to play this" but my next thought is a very close secondt - "How can my character make the DM's life easier so we can all have fun?" Players as consumers rather than content creators just irk me. Sorry, you want to push back like that? Pay me. Then you can have whatever content you want and I'll dance to whatever song you like. Otherwise, gimme a break. Take thirty seconds to actually consider how this character is going to fit into the campaign and with the other characters. FFS, I have enough trouble trying to get the players to come and make characters as a group. Everyone shows up with characters already made and then looks at me with puppy dog eyes expecting me to somehow pound five square pegs into the triangular hole of my campaign. /end rant. Thank you for listening. That was cathartic. [/QUOTE]
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