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Character vs. Campaign
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<blockquote data-quote="EzekielRaiden" data-source="post: 8461589" data-attributes="member: 6790260"><p>[USER=7016699]@prabe[/USER] has the right of it.</p><p></p><p>It's not that I don't believe evil campaigns couldn't be fun in the abstract, nor that I have any difficulty conceptualizing what one might look like. I just have no confidence that I could run a game that provides anywhere near as interesting and rich an experience for someone wanting to play evil.</p><p></p><p>Like, yes, there is a small part of it that is basically "I know some people will try to exploit having an evil character to justify being a dicl to others," but that is already mostly dealt with via the "you kinda need to actually want to adventure <em>together</em>" thing. It really is just...I find evil almost always either depressing, disturbing, or dull. It is thus very likely that if a character goes full evil, that's gonna just sap any enthusiasm I might have for interacting with them, which is absolutely going to negatively affect the play experience.</p><p></p><p>Keep in mind, when I say "no evil" I do actually mean evil (though as noted I also mean "don't try to weasel through with CN-but-actually-evil" etc.) The party barbarian briefly flirted with trying to create his own spider-bot pet which (as O explained to him) would require a <em>sacrified humanoid soul</em> to function without any modification. The player did not see how doing that and trying to become friends with an assassin cult could maybe possibly be crossing some bright lines and a Conversation was required.</p><p></p><p>I don't, at all, mind characters who struggle with morals or make some bad decisions. But there are certain lines that can't be crossed without some enduring consequences, e.g. murder in cold blood, that are too much for me to stomach as DM. Cross those lines and I no longer think I can run a game that will work for that character.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8461589, member: 6790260"] [USER=7016699]@prabe[/USER] has the right of it. It's not that I don't believe evil campaigns couldn't be fun in the abstract, nor that I have any difficulty conceptualizing what one might look like. I just have no confidence that I could run a game that provides anywhere near as interesting and rich an experience for someone wanting to play evil. Like, yes, there is a small part of it that is basically "I know some people will try to exploit having an evil character to justify being a dicl to others," but that is already mostly dealt with via the "you kinda need to actually want to adventure [I]together[/I]" thing. It really is just...I find evil almost always either depressing, disturbing, or dull. It is thus very likely that if a character goes full evil, that's gonna just sap any enthusiasm I might have for interacting with them, which is absolutely going to negatively affect the play experience. Keep in mind, when I say "no evil" I do actually mean evil (though as noted I also mean "don't try to weasel through with CN-but-actually-evil" etc.) The party barbarian briefly flirted with trying to create his own spider-bot pet which (as O explained to him) would require a [I]sacrified humanoid soul[/I] to function without any modification. The player did not see how doing that and trying to become friends with an assassin cult could maybe possibly be crossing some bright lines and a Conversation was required. I don't, at all, mind characters who struggle with morals or make some bad decisions. But there are certain lines that can't be crossed without some enduring consequences, e.g. murder in cold blood, that are too much for me to stomach as DM. Cross those lines and I no longer think I can run a game that will work for that character. [/QUOTE]
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