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Character wealth by Level
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<blockquote data-quote="CapnZapp" data-source="post: 4712240" data-attributes="member: 12731"><p>@Eamon: problem as I see it is that gold is decidely the second most pressing issue.</p><p></p><p>The amount of ready cash is always the smaller pile of any character's gear gp total.</p><p></p><p>So even if you make a mistake and give out double the recommended amount, or even quadruple that amount, it doesn't change much in the way of available bonuses (the only place in the game where something can truly break).</p><p></p><p>After all, even a big pile of money disappears fast when you try to buy a magic item that you find really valuable, because it will probably be an item of above your level.</p><p></p><p>So what's needed is a neat table telling us what an existing character will have in the way of magic items.</p><p></p><p>I do agree a long list of a lot of obsolete items isn't really helpful here. So the idea to condense and simplify this list sounds pretty reasonable to me.</p><p></p><p>Now, I guess the DMG guidelines for newly generated high-level characters is an attempt at exactly this.</p><p></p><p>But, assuming they're off by a significant margin (having over-simplified) we still need a better table.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4712240, member: 12731"] @Eamon: problem as I see it is that gold is decidely the second most pressing issue. The amount of ready cash is always the smaller pile of any character's gear gp total. So even if you make a mistake and give out double the recommended amount, or even quadruple that amount, it doesn't change much in the way of available bonuses (the only place in the game where something can truly break). After all, even a big pile of money disappears fast when you try to buy a magic item that you find really valuable, because it will probably be an item of above your level. So what's needed is a neat table telling us what an existing character will have in the way of magic items. I do agree a long list of a lot of obsolete items isn't really helpful here. So the idea to condense and simplify this list sounds pretty reasonable to me. Now, I guess the DMG guidelines for newly generated high-level characters is an attempt at exactly this. But, assuming they're off by a significant margin (having over-simplified) we still need a better table. [/QUOTE]
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