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*TTRPGs General
Characteristic Establishment, and Reformation, in RPGs and ARGs and PRGs
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<blockquote data-quote="Jack7" data-source="post: 5631720" data-attributes="member: 54707"><p><span style="font-family: 'Courier New'"><span style="font-size: 12px">That's mainly what I mean. Take an actor for example, if he's in role for most of the work day for weeks and months at a time it's fairly easy to "assume" a new behavioral role to overlay his own natural one, because he's doing it professionally and intensely and consistently. But if you're assuming an artificial role every couple of weeks for just a few hours, whereas the mental strain might not be anywhere near as great, it seems to me it would be easy to slip back "into yourself often" through lack of practice. You're not comfortable with the pseudo personality in the way you might be if you were attempting to be that personality all of the time.</span></span></p><p><span style="font-family: 'Courier New'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Courier New'"><span style="font-size: 12px"></span></span></p><p> </p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><span style="font-size: 12px">I'm a firm believer in stress affecting behavior, especially in conditions like combat. Because I've seen it. </span></span></p><p> </p><p> <span style="font-family: 'Courier New'"><span style="font-size: 12px">I do the same thing in game as well (use stress), but rather than roll it I sometimes try to evoke stress in the players by short but rapid and brutal assaults and ambushes to confuse them and keep them off balance and in danger in unexpected ways. This often leads to "real game stress" (that is to say things happen so rapidly the players forget the stress is entirely imaginary and so react as if really stressed). The stress they feel and the way they react is entirely psychologically induced, and voluntary for that matter, that is they self-induce it, with my help, but it works out well in game terms and the mistakes they make are not by die-roll but by situational miscalculation because they stress themselves. You might call it artificial panic induction, it seems real but it's not real of course, but they often forget this and react as if it were.</span></span></p><p> </p><p> </p><p> </p></blockquote><p></p>
[QUOTE="Jack7, post: 5631720, member: 54707"] [FONT=Courier New][SIZE=3]That's mainly what I mean. Take an actor for example, if he's in role for most of the work day for weeks and months at a time it's fairly easy to "assume" a new behavioral role to overlay his own natural one, because he's doing it professionally and intensely and consistently. But if you're assuming an artificial role every couple of weeks for just a few hours, whereas the mental strain might not be anywhere near as great, it seems to me it would be easy to slip back "into yourself often" through lack of practice. You're not comfortable with the pseudo personality in the way you might be if you were attempting to be that personality all of the time. [/SIZE][/FONT] [FONT=Courier New] [SIZE=3]I'm a firm believer in stress affecting behavior, especially in conditions like combat. Because I've seen it. [/SIZE][/FONT] [SIZE=3] [/SIZE] [FONT=Courier New][SIZE=3]I do the same thing in game as well (use stress), but rather than roll it I sometimes try to evoke stress in the players by short but rapid and brutal assaults and ambushes to confuse them and keep them off balance and in danger in unexpected ways. This often leads to "real game stress" (that is to say things happen so rapidly the players forget the stress is entirely imaginary and so react as if really stressed). The stress they feel and the way they react is entirely psychologically induced, and voluntary for that matter, that is they self-induce it, with my help, but it works out well in game terms and the mistakes they make are not by die-roll but by situational miscalculation because they stress themselves. You might call it artificial panic induction, it seems real but it's not real of course, but they often forget this and react as if it were.[/SIZE][/FONT] [SIZE=3] [/SIZE] [SIZE=3] [/SIZE] [SIZE=3] [/SIZE] [SIZE=3] [/SIZE] [/QUOTE]
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