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characters/adventure across the editions
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<blockquote data-quote="Riastlin" data-source="post: 5664409" data-attributes="member: 94022"><p>I think it could work . . . </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>. . . for a single adventure. For an entire campaign setting though, I think things would get too complicated. Unfortunately the rules, powers, abilities, etc. from edition to edition are just too different for it to really be able to flow very well in terms of getting to know your character, your party, and how everything works best together. Just take 4ed. Get a group together and have them make up 16th level characters and watch how long combat takes. The problem is that particularly with 4ed, the characters are significantly complex that its not real easy to make decisions on the fly if you are not familiar with your character. </p><p> </p><p>Now imagine playing a spellcaster where you have to prepare your spells ahead of time in some editions, but not others, or some spells maybe are not even taken in some editions, etc.</p><p> </p><p>I think over the course of the campaign things would just grind to a halt too much. For an adventure though, it would be pretty cool. Heck, I've even always considered running an adventure some time wherein the party gets sent to modern day Earth and you end up describing modern scenes in terminology that would be familiar to the characters, etc. So yeah, the idea of world hopping and edition hopping would be fun on a short scale.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5664409, member: 94022"] I think it could work . . . . . . for a single adventure. For an entire campaign setting though, I think things would get too complicated. Unfortunately the rules, powers, abilities, etc. from edition to edition are just too different for it to really be able to flow very well in terms of getting to know your character, your party, and how everything works best together. Just take 4ed. Get a group together and have them make up 16th level characters and watch how long combat takes. The problem is that particularly with 4ed, the characters are significantly complex that its not real easy to make decisions on the fly if you are not familiar with your character. Now imagine playing a spellcaster where you have to prepare your spells ahead of time in some editions, but not others, or some spells maybe are not even taken in some editions, etc. I think over the course of the campaign things would just grind to a halt too much. For an adventure though, it would be pretty cool. Heck, I've even always considered running an adventure some time wherein the party gets sent to modern day Earth and you end up describing modern scenes in terminology that would be familiar to the characters, etc. So yeah, the idea of world hopping and edition hopping would be fun on a short scale. [/QUOTE]
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