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<blockquote data-quote="Hairy Minotaur" data-source="post: 1306461" data-attributes="member: 11574"><p><strong>Tate</strong></p><p></p><p>Tate</p><p></p><p>CR 15*(see below); Small Construct; HD 1D10 +10; HP 20</p><p>Init +9; Spd 40 ft.; AC 25 (+1 size, +4 Dex, +5 natural, +5 deflection);</p><p>Base Atk +0; ATK +3 melee (1d10 +3, x3 claw) or +3 melee (1d12 +3, x2 bite)</p><p>Space/Reach 5ft./5ft.; SA spells; SQ construct, dimension door, blink, counterspell, spell absorption; AL LE;SV Fort +4, Ref +8, Will +4; Str 16, Dex 19, Con -, Int 3 or*(see below), Wis 10, Cha 3 or *(see below)</p><p></p><p>Skills & Feats: none</p><p></p><p>Dimension Door (Su): A tate can teleport as <em>dimension door</em> cast by a 12th-level sorcerer, x3 a day as free action. The ability affects only the tate, which never appears within a solid object and can act immediately after teleporting</p><p></p><p>Blink (Su): A tate can blink as the spell cast by a 12th-level sorcerer, and can evoke or end the effect as a free action.</p><p></p><p>Counterspell (Ex): The tate can counterspell any spell cast within a radius of 5ft. x CR (maximum 100 ft.), by burning off 2 of it's hit points for each level of spell that is countered. If the tate has only 2 or less remaining HP, it will not counterspell any spell including 0 level. This requires a full action, and provokes an attack of opportunity. </p><p></p><p>Spell Absorption (Ex): The tate can absorb any spell cast within a radius of 5ft. x CR (max. of 100 ft.), as a free action. This will heal the tate 2 hp for every spell absorbed, not to exceed the tate's maximum HP. </p><p></p><p>Spells (Su): The tate gains 2 known spells, from each spell level it's master has at the moment of it's "birth" These never change, nor will the tate gain new spell levels as it's master rises in levels. They must be chosen at the time of "birth" and can not be changed. The tate may only gains access to known spells, they do not have to be memorized. </p><p></p><p>This small hairless, white skinned monkey-like creature, is not alive at all. Hailing from the lower planes, the tate is given to fiendish casters as a reward for service in the name of their foul lords. They are a magic construct, built soley upon the inherent magic present in demons/devils and the planes on which they opperate. </p><p></p><p>By giving up 1 known spell per caster level, and 2 spell-like abilities, the fiendish servant can perform a ritual that will bring forth a tate. The spells and abilities are never regained, and in return the caster will have a loyal follower. The CR of the tate is set at birth, to be that of it's "creator" and will never increase. The tate's Int and Cha scores are set by whichever class it's "creator" uses to cast spells, for instance if a wizardly fiend creates a tate, then the tate will have the Int score of the caster and it's Cha will be 3. If it's a socerer then the scores will be reversed.</p><p></p><p>Tate's are insanely jealous of their masters, and will not tolerate a familiar for their masters, and will seek to destroy them at every opportunity. Most casters will reliquish their familiars prior to creating a tate for this very reason, others like to have them fight it out, for their own perverse pleasure, keeping whomever wins the fight.</p><p></p><p>Rumors abound of a higher plane version of the tate, but the fiends think that talk is only done by wishful thinking jealous archons. Of course for every action, there is an opposite and equal reaction, maybe they do exist?</p></blockquote><p></p>
[QUOTE="Hairy Minotaur, post: 1306461, member: 11574"] [b]Tate[/b] Tate CR 15*(see below); Small Construct; HD 1D10 +10; HP 20 Init +9; Spd 40 ft.; AC 25 (+1 size, +4 Dex, +5 natural, +5 deflection); Base Atk +0; ATK +3 melee (1d10 +3, x3 claw) or +3 melee (1d12 +3, x2 bite) Space/Reach 5ft./5ft.; SA spells; SQ construct, dimension door, blink, counterspell, spell absorption; AL LE;SV Fort +4, Ref +8, Will +4; Str 16, Dex 19, Con -, Int 3 or*(see below), Wis 10, Cha 3 or *(see below) Skills & Feats: none Dimension Door (Su): A tate can teleport as [I]dimension door[/I] cast by a 12th-level sorcerer, x3 a day as free action. The ability affects only the tate, which never appears within a solid object and can act immediately after teleporting Blink (Su): A tate can blink as the spell cast by a 12th-level sorcerer, and can evoke or end the effect as a free action. Counterspell (Ex): The tate can counterspell any spell cast within a radius of 5ft. x CR (maximum 100 ft.), by burning off 2 of it's hit points for each level of spell that is countered. If the tate has only 2 or less remaining HP, it will not counterspell any spell including 0 level. This requires a full action, and provokes an attack of opportunity. Spell Absorption (Ex): The tate can absorb any spell cast within a radius of 5ft. x CR (max. of 100 ft.), as a free action. This will heal the tate 2 hp for every spell absorbed, not to exceed the tate's maximum HP. Spells (Su): The tate gains 2 known spells, from each spell level it's master has at the moment of it's "birth" These never change, nor will the tate gain new spell levels as it's master rises in levels. They must be chosen at the time of "birth" and can not be changed. The tate may only gains access to known spells, they do not have to be memorized. This small hairless, white skinned monkey-like creature, is not alive at all. Hailing from the lower planes, the tate is given to fiendish casters as a reward for service in the name of their foul lords. They are a magic construct, built soley upon the inherent magic present in demons/devils and the planes on which they opperate. By giving up 1 known spell per caster level, and 2 spell-like abilities, the fiendish servant can perform a ritual that will bring forth a tate. The spells and abilities are never regained, and in return the caster will have a loyal follower. The CR of the tate is set at birth, to be that of it's "creator" and will never increase. The tate's Int and Cha scores are set by whichever class it's "creator" uses to cast spells, for instance if a wizardly fiend creates a tate, then the tate will have the Int score of the caster and it's Cha will be 3. If it's a socerer then the scores will be reversed. Tate's are insanely jealous of their masters, and will not tolerate a familiar for their masters, and will seek to destroy them at every opportunity. Most casters will reliquish their familiars prior to creating a tate for this very reason, others like to have them fight it out, for their own perverse pleasure, keeping whomever wins the fight. Rumors abound of a higher plane version of the tate, but the fiends think that talk is only done by wishful thinking jealous archons. Of course for every action, there is an opposite and equal reaction, maybe they do exist? [/QUOTE]
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