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<blockquote data-quote="Hairy Minotaur" data-source="post: 1307933" data-attributes="member: 11574"><p><strong>Wraith, Great</strong></p><p></p><p>Great Wraith</p><p></p><p>CR 17; Medium Undead (Incorporeal); HD 15d12 ; HP 96</p><p>Init +10;Spd 30ft. Fly 60ft. (good); AC 24 (+6 Dex, +8 Deflection);</p><p>Base Atk +7; ATK +13 melee (2d6 and 1d4 +1 temporary level drain) and</p><p>+8 melee (2d6 and 1d8 permenant constitution drain); Space/Reach 5ft./5ft.; SA Level drain, constitution drain, create spawn, unnatural aura; SQ Undead, +4 turn resistance;AL CE; SV Fort +5, Ref +11, Will +13; Str -, Dex 22, Con -, Int 16, Wis 18, Cha 20</p><p></p><p>Skill & Feats: Hide +26, Intimidate +13, Move Silently +19, Alertness, Blind-fight, Combat Reflexes, Improved Initiative, Stealthy, Dark Speech *(from Book of Vile Darkness)</p><p></p><p>Create Spawn (Su): Any humanoid slain by a great wraith will rise as a wraith in 1d2 rounds. Spawn are under the command of the great wraith that created them and remain enslaved until it's death. They do not retain any of the abilities they had in life.</p><p></p><p>Level Drain (Su): Living creatures hit by the great wraith's incorporeal touch attack must succeed on a Fortitude save (DC 20) or suffer 1d4 +1 temporary level drain.</p><p></p><p>Constituion Drain (Su): Living creatures hit by the great wraith's incorpreal touch attack must succeed on a Fortitude save (DC 20) or suffer 1d8 permenant constitution drain.</p><p></p><p>Unnatural Aura (Su): All animals can sense the unnatural presence of a great wraith at a distance of 60 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.</p><p></p><p>Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.</p><p></p><p>Daylight Vulnerability (Ex): Great Wraiths become blinded and in pain while within natural sunlight (not merely a <em>daylight</em> spell) and suffer -4 to attacks, and will flee to cover as soon as possible.</p><p></p><p>A seven foot tall wraith of pure blackness. It exudes hate and seeks the utter destruction of all living creatures. Sages are at odds as to how these beings came to be, one theory is that they are older and more powerful wraiths, another is that they are the first wraiths and are the closest to the power that drives the negative energy plane. </p><p></p><p>*This guy can TPK very quickly if given the chance, fighters are only good if they can hit it first, as the wraith will ignore any armor bonus when it strikes. The CR was a little hard to gather. 90% of the parties I threw it at in DM's Familiar got wiped out, and not really by the great wraith. Once it's "kills" started rising the next round, it had a small army to play with. Having this thing get a surprise round in a room of total darkness, and the party will be down 1 member before they know what hit them. That aside, this was my favorite conversion thus far, manly because I want to use this thing!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> oops did I say that out loud again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> *</p><p></p><p>#I'm getting a second oppinion on the CR I will update if needed#</p><p><em>edit- CR lowered to 17 after second oppinion, Thanks Pogre!</em></p></blockquote><p></p>
[QUOTE="Hairy Minotaur, post: 1307933, member: 11574"] [b]Wraith, Great[/b] Great Wraith CR 17; Medium Undead (Incorporeal); HD 15d12 ; HP 96 Init +10;Spd 30ft. Fly 60ft. (good); AC 24 (+6 Dex, +8 Deflection); Base Atk +7; ATK +13 melee (2d6 and 1d4 +1 temporary level drain) and +8 melee (2d6 and 1d8 permenant constitution drain); Space/Reach 5ft./5ft.; SA Level drain, constitution drain, create spawn, unnatural aura; SQ Undead, +4 turn resistance;AL CE; SV Fort +5, Ref +11, Will +13; Str -, Dex 22, Con -, Int 16, Wis 18, Cha 20 Skill & Feats: Hide +26, Intimidate +13, Move Silently +19, Alertness, Blind-fight, Combat Reflexes, Improved Initiative, Stealthy, Dark Speech *(from Book of Vile Darkness) Create Spawn (Su): Any humanoid slain by a great wraith will rise as a wraith in 1d2 rounds. Spawn are under the command of the great wraith that created them and remain enslaved until it's death. They do not retain any of the abilities they had in life. Level Drain (Su): Living creatures hit by the great wraith's incorporeal touch attack must succeed on a Fortitude save (DC 20) or suffer 1d4 +1 temporary level drain. Constituion Drain (Su): Living creatures hit by the great wraith's incorpreal touch attack must succeed on a Fortitude save (DC 20) or suffer 1d8 permenant constitution drain. Unnatural Aura (Su): All animals can sense the unnatural presence of a great wraith at a distance of 60 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range. Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently. Daylight Vulnerability (Ex): Great Wraiths become blinded and in pain while within natural sunlight (not merely a [I]daylight[/I] spell) and suffer -4 to attacks, and will flee to cover as soon as possible. A seven foot tall wraith of pure blackness. It exudes hate and seeks the utter destruction of all living creatures. Sages are at odds as to how these beings came to be, one theory is that they are older and more powerful wraiths, another is that they are the first wraiths and are the closest to the power that drives the negative energy plane. *This guy can TPK very quickly if given the chance, fighters are only good if they can hit it first, as the wraith will ignore any armor bonus when it strikes. The CR was a little hard to gather. 90% of the parties I threw it at in DM's Familiar got wiped out, and not really by the great wraith. Once it's "kills" started rising the next round, it had a small army to play with. Having this thing get a surprise round in a room of total darkness, and the party will be down 1 member before they know what hit them. That aside, this was my favorite conversion thus far, manly because I want to use this thing!!! :D oops did I say that out loud again. :o :D * #I'm getting a second oppinion on the CR I will update if needed# [I]edit- CR lowered to 17 after second oppinion, Thanks Pogre![/I] [/QUOTE]
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