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<blockquote data-quote="Hairy Minotaur" data-source="post: 1313358" data-attributes="member: 11574"><p><strong>Empythacoreaus</strong></p><p></p><p>Sanctified Pit Fiend</p><p></p><p>CR 17; Large Outsider; HD 13d8 +117; HP 169</p><p>Init +3; Spd 40ft. Fly 60ft. (average); AC 32 (-1 size, +3 Dex, +20 natural);</p><p>Base Atk +13; ATK +22 melee (1d6 +9 claw) +22 melee (1d6 +9 claw) +18 melee (1d4 +9 wing) +18 melee (2d4 +9 and poison, bite) +18 melee (2d4 +9 tail slap); Space/Reach 5ft/10ft.; SA Improved Grapple, Constrict, Light Ray; SQ Damage Reduction 25/evil, SR 28, Regeneration 5, Aura of Menace, Magic Circle against Evil, Tongues; AL LG; SV Fort +17, Will +13, Ref +11; </p><p>Str 28, Dex 16, Con 28, Int 23, Wis 22, Cha 20</p><p></p><p>Poison (Ex): Bite, Fortitudue save (DC 21); initial damage 1d6 temporary Constitution, secondary damage death.</p><p></p><p>Improved Grapple (Ex): To use this ability the pit fiend must hit a Medium-size or smaller opponent with it's tail slap attack. If it gets a hold, it can constrict.</p><p></p><p>Constrict (Ex): A pit fiend deals 2d4 +10 points of damage with a successful grapple check against Medium-siz or smaller creatures.</p><p></p><p>Regeneration (Ex): Pit fiends take normal damage from evil weapons of at least +3 enchantment</p><p></p><p>Light Ray (Su) Once per round, as a standard action, Empythacoreaus can fire a ray of light from it's eyes or hand. The ray is treated as a ranged touch attack and has a maximum range of 60ft. Against evil creatures the does 6d6 points of damage. Good creatures are unaffected by the ray.</p><p></p><p>Aura of Menace (Su): A righteous aura surrounds Empythacoreaus. Any hostile creature within a 20-foot radius of him must make a a Will save (DC 21) to resists it's effects. Those who fail take a -2 penalty on attacks, AC, and saves for one day or until they successfully hit Empythacoreaus. A creature that has resisted or broken the effect cannot be affected again for one day.</p><p></p><p>Magic Circle against Evil (Su): A magic circle against evil effect always surrounds Empythacoreaus, as the <em>magic circle against evil</em> spell (caster level 13).</p><p></p><p>Tongues (Su): Empythacoreaus can speak with any creature that has a language, as though using a <em>tongues</em> spell (caster level 13) This ability is always active.</p><p></p><p>Skills & Feats: Climb +22, Concentration +23, Jump +21, Knowledge (arcana) + +21, Listen +22, Search +22, Spellcraft +22, Spot +22, Intimidate +19, Knowledge (the planes) +21, Sense Motive +22, Power Attack, Cleave, Improved Sunder, Leadership</p><p></p><p></p><p></p><p>Empythacoreaus will be playing a major NPC in the campaign, I wrote him up with the stat blocks since he won't be played by anyone (except me). Now I just need to come up with some cohorts, so I can start fleshing out his impact in future storylines. Anyone reading can feel free to post any ideas as to what/who Empythacoreaus may have for cohorts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Thanks for stopping by.</p></blockquote><p></p>
[QUOTE="Hairy Minotaur, post: 1313358, member: 11574"] [b]Empythacoreaus[/b] Sanctified Pit Fiend CR 17; Large Outsider; HD 13d8 +117; HP 169 Init +3; Spd 40ft. Fly 60ft. (average); AC 32 (-1 size, +3 Dex, +20 natural); Base Atk +13; ATK +22 melee (1d6 +9 claw) +22 melee (1d6 +9 claw) +18 melee (1d4 +9 wing) +18 melee (2d4 +9 and poison, bite) +18 melee (2d4 +9 tail slap); Space/Reach 5ft/10ft.; SA Improved Grapple, Constrict, Light Ray; SQ Damage Reduction 25/evil, SR 28, Regeneration 5, Aura of Menace, Magic Circle against Evil, Tongues; AL LG; SV Fort +17, Will +13, Ref +11; Str 28, Dex 16, Con 28, Int 23, Wis 22, Cha 20 Poison (Ex): Bite, Fortitudue save (DC 21); initial damage 1d6 temporary Constitution, secondary damage death. Improved Grapple (Ex): To use this ability the pit fiend must hit a Medium-size or smaller opponent with it's tail slap attack. If it gets a hold, it can constrict. Constrict (Ex): A pit fiend deals 2d4 +10 points of damage with a successful grapple check against Medium-siz or smaller creatures. Regeneration (Ex): Pit fiends take normal damage from evil weapons of at least +3 enchantment Light Ray (Su) Once per round, as a standard action, Empythacoreaus can fire a ray of light from it's eyes or hand. The ray is treated as a ranged touch attack and has a maximum range of 60ft. Against evil creatures the does 6d6 points of damage. Good creatures are unaffected by the ray. Aura of Menace (Su): A righteous aura surrounds Empythacoreaus. Any hostile creature within a 20-foot radius of him must make a a Will save (DC 21) to resists it's effects. Those who fail take a -2 penalty on attacks, AC, and saves for one day or until they successfully hit Empythacoreaus. A creature that has resisted or broken the effect cannot be affected again for one day. Magic Circle against Evil (Su): A magic circle against evil effect always surrounds Empythacoreaus, as the [I]magic circle against evil[/I] spell (caster level 13). Tongues (Su): Empythacoreaus can speak with any creature that has a language, as though using a [I]tongues[/I] spell (caster level 13) This ability is always active. Skills & Feats: Climb +22, Concentration +23, Jump +21, Knowledge (arcana) + +21, Listen +22, Search +22, Spellcraft +22, Spot +22, Intimidate +19, Knowledge (the planes) +21, Sense Motive +22, Power Attack, Cleave, Improved Sunder, Leadership Empythacoreaus will be playing a major NPC in the campaign, I wrote him up with the stat blocks since he won't be played by anyone (except me). Now I just need to come up with some cohorts, so I can start fleshing out his impact in future storylines. Anyone reading can feel free to post any ideas as to what/who Empythacoreaus may have for cohorts. :) Thanks for stopping by. [/QUOTE]
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