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Characters and NPCs in my siblings game (EoM[R])
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<blockquote data-quote="John Q. Mayhem" data-source="post: 1965153" data-attributes="member: 13525"><p><strong>Eyeless Hunters</strong></p><p></p><p>Medium Undead [Death]</p><p>Hit Dice: 2d12 (13 hp)</p><p>Initiative: +2</p><p>Speed: 50 ft. (10 squares), climb 30 ft.</p><p>Armor Class: 17 (+2 Dex, +2 natural, +3 dodge), touch 15, flat-footed 12</p><p>BAB/Grapple: +1/+3</p><p>Attack: Claw +4 melee (1d4+2/19-20)</p><p>Full Attack: 2 claws +4 melee (1d4+2/19-20) and bite +2 melee (1d6+1/x3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Darkvision 60 ft., undead traits, DR 5/slashing, leaping motion, scent, treewalker</p><p>Saves: Fort +0, Ref +2, Will +5</p><p>Abilities: Str 14, Dex 15, Con —, Int 10, Wis 14, Cha 10</p><p>Skills: Balance +5, Climb +11, Jump +12, Perceive +4, Survival +4</p><p>Feats: Weapon Focus (claw), Multiattack (B), Track (B)</p><p>Environment: Cold forest</p><p>Organization: Solitary, gang (2–4), or pack (7–12)</p><p>Challenge Rating:1</p><p>Treasure: None</p><p>Alignment:Usually neutral evil</p><p>Advancement:By character class</p><p>Level Adjustment:—</p><p></p><p><em>This humanoid figure is shrouded in thick robes, and moves with unnatural agility. When its heavy hood drops for an instant, you can see that it has no eyes, with smooth, yellowish skin covering the face.</em></p><p></p><p>Combat: Eyeless hunters tend to travel in packs. While they do have some sense of self-preservation, they tend to fight to the death. Despite their visual handicap, they can sense their surroundings as well as if they had sight. Eyeless hunters receive a dodge bonus to AC as if all their hit dice were Fast Hero levels.</p><p></p><p>Leaping Motion (Ex): Eyeless hunters have incredibly strong legs and are phenomenal climbers. They receive a +8 racial bonus to Jump checks, and may take 10 on them. They can automatically take 10-foot standing long jumps.</p><p></p><p>Treewalker: Eyeless hunters can move at their full climbing speed leaping from tree to tree, as long as no two trees are more than 10 feet apart. This mode of movement also applies to rough stone pillars, statues, and similar things.</p></blockquote><p></p>
[QUOTE="John Q. Mayhem, post: 1965153, member: 13525"] [b]Eyeless Hunters[/b] Medium Undead [Death] Hit Dice: 2d12 (13 hp) Initiative: +2 Speed: 50 ft. (10 squares), climb 30 ft. Armor Class: 17 (+2 Dex, +2 natural, +3 dodge), touch 15, flat-footed 12 BAB/Grapple: +1/+3 Attack: Claw +4 melee (1d4+2/19-20) Full Attack: 2 claws +4 melee (1d4+2/19-20) and bite +2 melee (1d6+1/x3) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., undead traits, DR 5/slashing, leaping motion, scent, treewalker Saves: Fort +0, Ref +2, Will +5 Abilities: Str 14, Dex 15, Con —, Int 10, Wis 14, Cha 10 Skills: Balance +5, Climb +11, Jump +12, Perceive +4, Survival +4 Feats: Weapon Focus (claw), Multiattack (B), Track (B) Environment: Cold forest Organization: Solitary, gang (2–4), or pack (7–12) Challenge Rating:1 Treasure: None Alignment:Usually neutral evil Advancement:By character class Level Adjustment:— [i]This humanoid figure is shrouded in thick robes, and moves with unnatural agility. When its heavy hood drops for an instant, you can see that it has no eyes, with smooth, yellowish skin covering the face.[/i] Combat: Eyeless hunters tend to travel in packs. While they do have some sense of self-preservation, they tend to fight to the death. Despite their visual handicap, they can sense their surroundings as well as if they had sight. Eyeless hunters receive a dodge bonus to AC as if all their hit dice were Fast Hero levels. Leaping Motion (Ex): Eyeless hunters have incredibly strong legs and are phenomenal climbers. They receive a +8 racial bonus to Jump checks, and may take 10 on them. They can automatically take 10-foot standing long jumps. Treewalker: Eyeless hunters can move at their full climbing speed leaping from tree to tree, as long as no two trees are more than 10 feet apart. This mode of movement also applies to rough stone pillars, statues, and similar things. [/QUOTE]
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