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Characters and NPCs in my siblings game (EoM[R])
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<blockquote data-quote="John Q. Mayhem" data-source="post: 1968821" data-attributes="member: 13525"><p>Eyeless Witch (Mage 5)</p><p>Medium Undead [Death]</p><p>Hit Dice: 2d12+5d6 (30 hp)</p><p>Initiative: +2</p><p>Speed: 50 ft. (10 squares), climb 30 ft.</p><p>Armor Class: 20 (+2 Dex, +2 natural, +6 dodge), touch 18, flat-footed 12</p><p>BAB/Grapple: +3/+4</p><p>Attack: Claw +5 melee (1d6+1/19-20); or darksoul sword +6 (1d8+1d6+1/19-20)</p><p>Full Attack: 2 claws +5 melee (1d6+1/19-20) and bite +2 melee (1d6/x4)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Spells</p><p>Special Qualities: Darkvision 60 ft., undead traits, DR 5/slashing, leaping motion, scent, treewalker</p><p>Saves: Fort +2, Ref +4, Will +6</p><p>Abilities: Str 12, Dex 15, Con —, Int 12, Wis 12, Cha 15</p><p>Skills: Balance +5, Dispel Magic +11, Climb +11, Jump +11, Knowledge (arcane) +6, Perceive +3, Scry +6, Spellcraft +11, Survival +3</p><p>Feats: Weapon Focus (claw), Combat Proficiency, Spell List Focus (Evoke Death), Spell List Focus (Charm Humanoid), Multiattack (B), Track (B)</p><p>Environment: Cold forest</p><p>Organization: Solitary, gang (1 plus 2–4 eyeless hunters), or pack (1-2 plus 2-4 eyeless rangers and 7–12 eyeless hunters)</p><p>Challenge Rating: 6</p><p>Treasure: None</p><p>Alignment: Usually neutral evil</p><p>Advancement: By character class</p><p>Level Adjustment:—</p><p></p><p>Caster Level 5</p><p>Spell Lists Known (15): Charm Humanoid, Charm Undead, Compel Humanoid, Compel Undead, Create Death, Evoke Death, Illusion Death, Illusion Shadow, Illusion Void, Infuse Earth, Infuse Force, Move Death, Move Life, Summon Undead, Transform Undead</p><p>MP 35</p><p>Free cantrips/day: 7</p><p>Signature Spells (6): </p><p></p><p><em>Crushing despair</em> (Charm Humanoid 4/Gen 1) A single humanoid within 30 ft. of you must make a DC 16 Will save or be affected with a strong Emotion effect. The creature has a 50% chance of dropping what it holds and flees in whatever manner it can. It also has a –2 penalty to attacks, damage, and saves.</p><p><em>Dread word</em> (Evoke Death 2/Gen 2) Every living creature within 20 feet of you when you speak the word takes 3d6 points of Death damage. Fort half, DC 16. </p><p><em>Shadow nets</em> (Illusion Shadow 3/Gen 1) Creature you touch is invisible for 10 minutes.</p><p><em>Slow</em> (Move Death 2/Gen 1) Creature within 30 ft. must make a DC 13 Will save or be slowed by 30 feet (minimum 10 ft) for 10 rounds.</p><p><em>Darksoul sword</em> (Create Death 3/Gen 1) You create a masterwork black sword that deals Death damage, +1d6, and lasts for 10 minutes.</p><p><em>Word of dispelling</em> (Dispel Magic 4/Gen 1) Dispel check +11, DC 11+CL, +5 if not all lists known, +10 if none known or ID check fails.</p></blockquote><p></p>
[QUOTE="John Q. Mayhem, post: 1968821, member: 13525"] Eyeless Witch (Mage 5) Medium Undead [Death] Hit Dice: 2d12+5d6 (30 hp) Initiative: +2 Speed: 50 ft. (10 squares), climb 30 ft. Armor Class: 20 (+2 Dex, +2 natural, +6 dodge), touch 18, flat-footed 12 BAB/Grapple: +3/+4 Attack: Claw +5 melee (1d6+1/19-20); or darksoul sword +6 (1d8+1d6+1/19-20) Full Attack: 2 claws +5 melee (1d6+1/19-20) and bite +2 melee (1d6/x4) Space/Reach: 5 ft./5 ft. Special Attacks: Spells Special Qualities: Darkvision 60 ft., undead traits, DR 5/slashing, leaping motion, scent, treewalker Saves: Fort +2, Ref +4, Will +6 Abilities: Str 12, Dex 15, Con —, Int 12, Wis 12, Cha 15 Skills: Balance +5, Dispel Magic +11, Climb +11, Jump +11, Knowledge (arcane) +6, Perceive +3, Scry +6, Spellcraft +11, Survival +3 Feats: Weapon Focus (claw), Combat Proficiency, Spell List Focus (Evoke Death), Spell List Focus (Charm Humanoid), Multiattack (B), Track (B) Environment: Cold forest Organization: Solitary, gang (1 plus 2–4 eyeless hunters), or pack (1-2 plus 2-4 eyeless rangers and 7–12 eyeless hunters) Challenge Rating: 6 Treasure: None Alignment: Usually neutral evil Advancement: By character class Level Adjustment:— Caster Level 5 Spell Lists Known (15): Charm Humanoid, Charm Undead, Compel Humanoid, Compel Undead, Create Death, Evoke Death, Illusion Death, Illusion Shadow, Illusion Void, Infuse Earth, Infuse Force, Move Death, Move Life, Summon Undead, Transform Undead MP 35 Free cantrips/day: 7 Signature Spells (6): [i]Crushing despair[/i] (Charm Humanoid 4/Gen 1) A single humanoid within 30 ft. of you must make a DC 16 Will save or be affected with a strong Emotion effect. The creature has a 50% chance of dropping what it holds and flees in whatever manner it can. It also has a –2 penalty to attacks, damage, and saves. [i]Dread word[/i] (Evoke Death 2/Gen 2) Every living creature within 20 feet of you when you speak the word takes 3d6 points of Death damage. Fort half, DC 16. [i]Shadow nets[/i] (Illusion Shadow 3/Gen 1) Creature you touch is invisible for 10 minutes. [i]Slow[/i] (Move Death 2/Gen 1) Creature within 30 ft. must make a DC 13 Will save or be slowed by 30 feet (minimum 10 ft) for 10 rounds. [i]Darksoul sword[/i] (Create Death 3/Gen 1) You create a masterwork black sword that deals Death damage, +1d6, and lasts for 10 minutes. [i]Word of dispelling[/i] (Dispel Magic 4/Gen 1) Dispel check +11, DC 11+CL, +5 if not all lists known, +10 if none known or ID check fails. [/QUOTE]
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