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Characters and NPCs in my siblings game (EoM[R])
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<blockquote data-quote="John Q. Mayhem" data-source="post: 2015875" data-attributes="member: 13525"><p>Hoshar Duelist</p><p>Human Fighter 4/Rogue 1</p><p>Hit Dice: 4d10+1d6+5 (35)</p><p>Initiative: +7</p><p>Speed: 30 ft.</p><p>Armor Class: 20 (+3 Dex, +3 class, +4 <em>+1 studded leather</em>) touch 16, flat-footed 14, +1 vs. swords of all kinds.</p><p>BAB/Grapple: +4/+5</p><p>Attack: Hoshar sword +8 (1d8+2/19-20); or dagger +7 (1d4+1/19-20)</p><p>Full Attack: Hoshar sword +8 (1d8+2/19-20), dagger +4 (1d6/19-20); or dagger +7 (1d4+1/19-20), dagger +3 (1d4/19-20)</p><p>Space/Reach: 5 ft/5 ft</p><p>Special Attacks: First Strike +2d6, Sneak Attack +1d6</p><p>Special Qualities: Human traits, trapfinding</p><p>Saves: Fort +5, Ref +6, Will +1</p><p>Abilities: Str 12, Dex 17, Con 12, Int 13, Wis 10, Cha 10</p><p>Skills: Athletics +9, Bluff +5, Knowledge (nobility and royalty) +6, Perceive +8, Perform (weapons drill) +8, Sleight of Hand +11</p><p>Feats: Natural Swordsman, Improved Initiative, Quick Draw, Weapon Finesse, First Strike, First Strike, Two-Weapon Fighting, Flick of the Wrist</p><p>Environment: Any land</p><p>Organization: Any</p><p>Challenge Rating: 5</p><p>Treasure: Masterwork Hoshar sword, 3 masterwork daggers, 7 mundane daggers, silk robes, <em>+1 studded leather armor</em>, <em>ring of resistance to humanoids</em> (+2 vs. humanoid SLAs), 5 <em>potions of healing dose</em>, <em>whetstone of keen edges</em> (5 charges, +1d6 slashing damage for 10 minutes), 2 <em>potions of swift action</em> (+2 Dex, 10 minutes), 2 <em>potions of mighty thews</em> (+2 Str, 10 minutes), 55 sp.</p><p>Alignment: LN</p><p>Advancement: By character class</p><p>Level Adjustment: +0</p><p></p><p>Tactics </p><p>First round: Win initiative. Move to opponent and First Strike with sword (+8, 1d8+3d6+1).</p><p>Second round: Attack with sword, Quick Draw dagger in off-hand, use Flick of the Wrist (+4, 4d6).</p><p>Afterwards: Finish them!</p><p></p><p></p><p>The Hoshar school is a first-strike dueling school specialized in one-on-one combat. The core feats are Improved Initiative, Quick Draw, and First Strike (from AU, +1d6 damage to flat-footed opponents, can be taken up to 3 times). Gravy is Combat Expertise, Improved Feint, the Bluff skill, Two-Weapon Fighting, and Flick of the Wrist. This duelist is Unbound, not having a truename. More rogue levels would probably be required at higher levels to keep the Hoshar school strong; using a straight unfettered would probably be more elegant, but it wouldn't let me pack in all the feats I wanted for this CR.</p></blockquote><p></p>
[QUOTE="John Q. Mayhem, post: 2015875, member: 13525"] Hoshar Duelist Human Fighter 4/Rogue 1 Hit Dice: 4d10+1d6+5 (35) Initiative: +7 Speed: 30 ft. Armor Class: 20 (+3 Dex, +3 class, +4 [i]+1 studded leather[/i]) touch 16, flat-footed 14, +1 vs. swords of all kinds. BAB/Grapple: +4/+5 Attack: Hoshar sword +8 (1d8+2/19-20); or dagger +7 (1d4+1/19-20) Full Attack: Hoshar sword +8 (1d8+2/19-20), dagger +4 (1d6/19-20); or dagger +7 (1d4+1/19-20), dagger +3 (1d4/19-20) Space/Reach: 5 ft/5 ft Special Attacks: First Strike +2d6, Sneak Attack +1d6 Special Qualities: Human traits, trapfinding Saves: Fort +5, Ref +6, Will +1 Abilities: Str 12, Dex 17, Con 12, Int 13, Wis 10, Cha 10 Skills: Athletics +9, Bluff +5, Knowledge (nobility and royalty) +6, Perceive +8, Perform (weapons drill) +8, Sleight of Hand +11 Feats: Natural Swordsman, Improved Initiative, Quick Draw, Weapon Finesse, First Strike, First Strike, Two-Weapon Fighting, Flick of the Wrist Environment: Any land Organization: Any Challenge Rating: 5 Treasure: Masterwork Hoshar sword, 3 masterwork daggers, 7 mundane daggers, silk robes, [i]+1 studded leather armor[/i], [i]ring of resistance to humanoids[/i] (+2 vs. humanoid SLAs), 5 [i]potions of healing dose[/i], [i]whetstone of keen edges[/i] (5 charges, +1d6 slashing damage for 10 minutes), 2 [i]potions of swift action[/i] (+2 Dex, 10 minutes), 2 [i]potions of mighty thews[/i] (+2 Str, 10 minutes), 55 sp. Alignment: LN Advancement: By character class Level Adjustment: +0 Tactics First round: Win initiative. Move to opponent and First Strike with sword (+8, 1d8+3d6+1). Second round: Attack with sword, Quick Draw dagger in off-hand, use Flick of the Wrist (+4, 4d6). Afterwards: Finish them! The Hoshar school is a first-strike dueling school specialized in one-on-one combat. The core feats are Improved Initiative, Quick Draw, and First Strike (from AU, +1d6 damage to flat-footed opponents, can be taken up to 3 times). Gravy is Combat Expertise, Improved Feint, the Bluff skill, Two-Weapon Fighting, and Flick of the Wrist. This duelist is Unbound, not having a truename. More rogue levels would probably be required at higher levels to keep the Hoshar school strong; using a straight unfettered would probably be more elegant, but it wouldn't let me pack in all the feats I wanted for this CR. [/QUOTE]
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