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Characters and NPCs in my siblings game (EoM[R])
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<blockquote data-quote="John Q. Mayhem" data-source="post: 2056989" data-attributes="member: 13525"><p>Dorian Emissary</p><p>Hobgoblin Aristocrat 4</p><p>Hit Dice: 4d8+4 (22)</p><p>Initiative: +1</p><p>Speed: 30 ft.</p><p>Armor Class: 14 (+1 Dex, +3 class)</p><p>BAB/Grapple: +3/+5</p><p>Attack: MW mace +6 (1d8+2); or dagger 20 ft. +4 (1d6)</p><p>Full Attack: MW mace +6 (1d8+2); or dagger 20 ft. +4 (1d6)</p><p>Space/Reach: 5 ft/5 ft</p><p>Special Attacks: -</p><p>Special Qualities: Hobgoblin traits, influence +2</p><p>Saves: Fort +5, Ref +5, Will +5</p><p>Abilities: Str 15, Dex 12, Con 12, Int 13, Wis 12, Cha 14</p><p>Skills: Bluff +11, Diplomacy +17, Intimidate +9, Knowledge (nobility and royalty) +8, Sense Motive +11</p><p>Feats: Wealth B, Skill Application (Diplomacy and Bluff), Skill Focus (Sense Motive), Skill Focus (Diplomacy)</p><p>Environment: Any land</p><p>Organization: Any</p><p>Challenge Rating: 4</p><p>Treasure: MW mace, 1d4 daggers, 500 sp</p><p>Alignment: LN</p><p>Advancement: By character class</p><p>Level Adjustment: +1</p><p></p><p><em>This humanoid is dressed in fine yellow robes. He looks up at you with a calculating gaze as he sips an aromatic black liquid from a tiny cup.</em></p><p></p><p>An ambassador from Dore, a powerful hobgoblin kingdom that hires out mercenaries. Dore is far to the southwest, and hobgoblin emissaries are only rarely found outside of Karth or Vargo's Fortress, where the Dorian preferred beverage, a bitter brew of burnt seeds called <em>khef</em>, has taken hold and begun to overtake tea and gingerwater as the favored non-alchoholic drink.</p><p></p><p>Dorian Bodyguard</p><p>Hobgoblin Ftr 4</p><p>Hit Dice: 4d10+16 (38)</p><p>Initiative: +7</p><p>Speed: 40 ft.</p><p>Armor Class: 20 (+3 Dex, +3 class, +4 armor)</p><p>BAB/Grapple: +4/+7</p><p>Attack: MW mace +9 (2d4+5/x3); or javelin 20 ft. +7 (1d6+3/x3)</p><p>Full Attack: MW mace +9 (2d4+5/x3); or javelin 20 ft. +7 (1d6+3/x3)</p><p>Space/Reach: 5 ft/5 ft</p><p>Special Attacks: -</p><p>Special Qualities: Hobgoblin traits</p><p>Saves: Fort +5, Ref +4, Will +1</p><p>Abilities: Str 16, Dex 16, Con 16, Int 10, Wis 10, Cha 10</p><p>Skills: Perceive +7, Sense Motive +7, Sneak +2 (+4 to move silently)</p><p>Feats: Improved Toughness, Fleet of Foot, First Strike, Weapon Focus (mace), Improved Initiative, Weapon Specialization (mace)</p><p>Environment: Any land</p><p>Organization: Any</p><p>Challenge Rating: 4</p><p>Treasure: MW mace, 2d4 javelins, MW chain shirt, 25 sp, 70 cp</p><p>Alignment: LN</p><p>Advancement: By character class</p><p>Level Adjustment: +1</p><p></p><p><em>This tough, capable-looking warrior wears chainmail under his yellow robes. He carries a mace carved with goblin-runes and has an aura of competance and readiness.</em></p><p></p><p>Each Dorian emissary travels with a few personal servants and 5 to 10 bodyguards like this one.</p></blockquote><p></p>
[QUOTE="John Q. Mayhem, post: 2056989, member: 13525"] Dorian Emissary Hobgoblin Aristocrat 4 Hit Dice: 4d8+4 (22) Initiative: +1 Speed: 30 ft. Armor Class: 14 (+1 Dex, +3 class) BAB/Grapple: +3/+5 Attack: MW mace +6 (1d8+2); or dagger 20 ft. +4 (1d6) Full Attack: MW mace +6 (1d8+2); or dagger 20 ft. +4 (1d6) Space/Reach: 5 ft/5 ft Special Attacks: - Special Qualities: Hobgoblin traits, influence +2 Saves: Fort +5, Ref +5, Will +5 Abilities: Str 15, Dex 12, Con 12, Int 13, Wis 12, Cha 14 Skills: Bluff +11, Diplomacy +17, Intimidate +9, Knowledge (nobility and royalty) +8, Sense Motive +11 Feats: Wealth B, Skill Application (Diplomacy and Bluff), Skill Focus (Sense Motive), Skill Focus (Diplomacy) Environment: Any land Organization: Any Challenge Rating: 4 Treasure: MW mace, 1d4 daggers, 500 sp Alignment: LN Advancement: By character class Level Adjustment: +1 [i]This humanoid is dressed in fine yellow robes. He looks up at you with a calculating gaze as he sips an aromatic black liquid from a tiny cup.[/i] An ambassador from Dore, a powerful hobgoblin kingdom that hires out mercenaries. Dore is far to the southwest, and hobgoblin emissaries are only rarely found outside of Karth or Vargo's Fortress, where the Dorian preferred beverage, a bitter brew of burnt seeds called [i]khef[/i], has taken hold and begun to overtake tea and gingerwater as the favored non-alchoholic drink. Dorian Bodyguard Hobgoblin Ftr 4 Hit Dice: 4d10+16 (38) Initiative: +7 Speed: 40 ft. Armor Class: 20 (+3 Dex, +3 class, +4 armor) BAB/Grapple: +4/+7 Attack: MW mace +9 (2d4+5/x3); or javelin 20 ft. +7 (1d6+3/x3) Full Attack: MW mace +9 (2d4+5/x3); or javelin 20 ft. +7 (1d6+3/x3) Space/Reach: 5 ft/5 ft Special Attacks: - Special Qualities: Hobgoblin traits Saves: Fort +5, Ref +4, Will +1 Abilities: Str 16, Dex 16, Con 16, Int 10, Wis 10, Cha 10 Skills: Perceive +7, Sense Motive +7, Sneak +2 (+4 to move silently) Feats: Improved Toughness, Fleet of Foot, First Strike, Weapon Focus (mace), Improved Initiative, Weapon Specialization (mace) Environment: Any land Organization: Any Challenge Rating: 4 Treasure: MW mace, 2d4 javelins, MW chain shirt, 25 sp, 70 cp Alignment: LN Advancement: By character class Level Adjustment: +1 [i]This tough, capable-looking warrior wears chainmail under his yellow robes. He carries a mace carved with goblin-runes and has an aura of competance and readiness.[/i] Each Dorian emissary travels with a few personal servants and 5 to 10 bodyguards like this one. [/QUOTE]
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