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Characters and NPCs in my siblings game (EoM[R])
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<blockquote data-quote="John Q. Mayhem" data-source="post: 2156590" data-attributes="member: 13525"><p>Clenn T'Sara, barbarian of the Peregrine Tribe</p><p>Half-elf Fighter 2/Scout 1/Berserker PrC 5</p><p>Hit Dice: 2d10+1d6+5d12+18+6 (84)</p><p>Initiative: +3 (+1 Dex, +2 reckless)</p><p>Speed: 40 ft.</p><p>Armor Class: 20 (+4 class, +4 armor, +3 natural, +1 Dex, -1 reckless) touch 14, flat-footed 15</p><p>Base Attack/Grapple: +7/+10</p><p>Attack: <em>Ishtak</em> +11* melee (3d6+11+1d6 fire/19-20)</p><p>Full Attack: <em>Ishtak</em> +11/+6* melee (3d6+11+1d6 fire/19-20)</p><p>Space/Reach: 5 ft/5 ft</p><p>Special Attacks: Rage 2/day, skirmish +1d6</p><p>Special Qualities: Fast Movement, trapfinding, uncanny dodge, half-elf qualities, reckless (-1 AC, +2 Initiative)</p><p>Saves: Fort +9, Ref +5, Will +1</p><p>Abilities: Str 16, Dex 12, Con 16, Int 10, Wis 9, Cha 15</p><p>Skills: Bluff 11+2, Diplomacy 11+2+2+2, Gather Information 2+2+2, Intimidate 11+2, Knowledge (ceremony) 6, Knowledge (tactics and strategy) 3(b), Perceive 5+1-1</p><p>Feats: Bonded Item (<em>Ishtak</em>), Power Attack, Iron Hide, Improved Toughness, Weapon Focus (greatsword), Weapon Specialization (greatsword), Improved Combat Proficiency</p><p>Environment: Any land</p><p>Organization: Any</p><p>Challenge Rating: 8</p><p>Treasure: <em>Ishtak</em> (<em>+1 flaming greatsword</em>)**; MW armored leather coat, stuff from Stark's treasury.</p><p>Alignment: Chaotic 2/Good 1</p><p>Advancement: By character class</p><p>Level Adjustment: +0</p><p>Power Rituals Known: Ritual of Item Bonding, Awaken the Slumbering Spirit, Bond of the Everpresent Item</p><p></p><p>*Power Attacking for -2/+4</p><p>**<em>Ishtak</em> is bonded to Clenn using the Ritual of Item Bonding, Awaken the Slumbering Spirit, and the Bond of the Everpresent Item.. It has a +1 enhancement bonus and the flaming quality for her only, has 20 HP and 12 hardness. A foe must make a DC 20 Will save to attempt to destroy it. However, this is now irrelevant; Stark inscribed <em>Ishtak</em> with runes of preservation, rendering it unbreakable. It can now only be destroyed in dragonfire. Clenn can call <em>Ishtak</em> to her hands as a full-round action if it is within a mile, or a free action if it is within 30 ft.</p></blockquote><p></p>
[QUOTE="John Q. Mayhem, post: 2156590, member: 13525"] Clenn T'Sara, barbarian of the Peregrine Tribe Half-elf Fighter 2/Scout 1/Berserker PrC 5 Hit Dice: 2d10+1d6+5d12+18+6 (84) Initiative: +3 (+1 Dex, +2 reckless) Speed: 40 ft. Armor Class: 20 (+4 class, +4 armor, +3 natural, +1 Dex, -1 reckless) touch 14, flat-footed 15 Base Attack/Grapple: +7/+10 Attack: [i]Ishtak[/i] +11* melee (3d6+11+1d6 fire/19-20) Full Attack: [i]Ishtak[/i] +11/+6* melee (3d6+11+1d6 fire/19-20) Space/Reach: 5 ft/5 ft Special Attacks: Rage 2/day, skirmish +1d6 Special Qualities: Fast Movement, trapfinding, uncanny dodge, half-elf qualities, reckless (-1 AC, +2 Initiative) Saves: Fort +9, Ref +5, Will +1 Abilities: Str 16, Dex 12, Con 16, Int 10, Wis 9, Cha 15 Skills: Bluff 11+2, Diplomacy 11+2+2+2, Gather Information 2+2+2, Intimidate 11+2, Knowledge (ceremony) 6, Knowledge (tactics and strategy) 3(b), Perceive 5+1-1 Feats: Bonded Item ([i]Ishtak[/i]), Power Attack, Iron Hide, Improved Toughness, Weapon Focus (greatsword), Weapon Specialization (greatsword), Improved Combat Proficiency Environment: Any land Organization: Any Challenge Rating: 8 Treasure: [i]Ishtak[/i] ([i]+1 flaming greatsword[/i])**; MW armored leather coat, stuff from Stark's treasury. Alignment: Chaotic 2/Good 1 Advancement: By character class Level Adjustment: +0 Power Rituals Known: Ritual of Item Bonding, Awaken the Slumbering Spirit, Bond of the Everpresent Item *Power Attacking for -2/+4 **[i]Ishtak[/i] is bonded to Clenn using the Ritual of Item Bonding, Awaken the Slumbering Spirit, and the Bond of the Everpresent Item.. It has a +1 enhancement bonus and the flaming quality for her only, has 20 HP and 12 hardness. A foe must make a DC 20 Will save to attempt to destroy it. However, this is now irrelevant; Stark inscribed [i]Ishtak[/i] with runes of preservation, rendering it unbreakable. It can now only be destroyed in dragonfire. Clenn can call [i]Ishtak[/i] to her hands as a full-round action if it is within a mile, or a free action if it is within 30 ft. [/QUOTE]
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