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Characters are not their statistics and abilities
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<blockquote data-quote="The Crimson Binome" data-source="post: 6933600" data-attributes="member: 6775031"><p>A character is more than the sum of what it can do, but it <em>is</em> also that. Having Strength 20 and the Duelist fighting style are both things which help to describe a character, and a character with Strength 19 is fundamentally different from a character with Strength 20, but the difference between two character goes beyond the difference between their character sheets. Two individuals, even if they are reflected the same way under the ruleset, are still different people with different opinions and approaches to the world. They may not make the same decisions for the same reasons in all circumstances. A knight is different from a samurai, even if they have the same stats and wield equivalent weapons.</p><p></p><p>Remember, there is no winning or losing in an RPG, at least not in the traditional sense. It's not a board game, where you win by killing the monsters and getting the loot. If everyone dies to the dragon, but you all played your characters with integrity and made the decisions that they would make, then you've won; together, you have crafted a meaningful story! Contrariwise if you kill the dragon, but you have to resort to out-of-character information and playing the character inauthentically, then you've failed; it doesn't matter whether it had a happy ending, because you had to cheat to get there - it's pointless. </p><p></p><p>The reason why it's rude and inconsiderate to bring an incompetent character into the game is that you're forcing the other player characters to accept you, when they have no reason to. It's not that the <em>players</em> want to kill the dragon - the players don't exist, for the purpose of role-playing - it's that their <em>characters</em> want to live and shouldn't be made to accept someone who is incompetent.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6933600, member: 6775031"] A character is more than the sum of what it can do, but it [I]is[/I] also that. Having Strength 20 and the Duelist fighting style are both things which help to describe a character, and a character with Strength 19 is fundamentally different from a character with Strength 20, but the difference between two character goes beyond the difference between their character sheets. Two individuals, even if they are reflected the same way under the ruleset, are still different people with different opinions and approaches to the world. They may not make the same decisions for the same reasons in all circumstances. A knight is different from a samurai, even if they have the same stats and wield equivalent weapons. Remember, there is no winning or losing in an RPG, at least not in the traditional sense. It's not a board game, where you win by killing the monsters and getting the loot. If everyone dies to the dragon, but you all played your characters with integrity and made the decisions that they would make, then you've won; together, you have crafted a meaningful story! Contrariwise if you kill the dragon, but you have to resort to out-of-character information and playing the character inauthentically, then you've failed; it doesn't matter whether it had a happy ending, because you had to cheat to get there - it's pointless. The reason why it's rude and inconsiderate to bring an incompetent character into the game is that you're forcing the other player characters to accept you, when they have no reason to. It's not that the [I]players[/I] want to kill the dragon - the players don't exist, for the purpose of role-playing - it's that their [I]characters[/I] want to live and shouldn't be made to accept someone who is incompetent. [/QUOTE]
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