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Characters are not their statistics and abilities
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<blockquote data-quote="iserith" data-source="post: 6933817" data-attributes="member: 97077"><p>"Purposefully inept" characters tend not to be a problem for long in my experience - they die. Usually in some predictable and/or hilarious way. Adventuring isn't a good career path for the inept.</p><p></p><p>At my games, optimized characters tend to do well but only slightly better than the vast swath of un-optimized but still viable characters that I see who also survive if not thrive. The optimized character might have a few resources left at the end of the adventuring day, but that's about it. In terms of meaningful contribution to the game experience, everyone does their part. The players of the optimized characters and the players of the un-optimized characters engage with the same level of description and enthusiasm. You could never say, for example, that the players of the un-optimized characters are "better roleplayers" than the players of the optimized characters.</p><p></p><p>The key point I think is not to confuse "un-optimized but still viable" with "purposefully inept." As well, player skill matters, so an un-optimized character in the hands of a skilled player can still be very effective. And, for my part, <em>fun </em>because I like the challenge.</p></blockquote><p></p>
[QUOTE="iserith, post: 6933817, member: 97077"] "Purposefully inept" characters tend not to be a problem for long in my experience - they die. Usually in some predictable and/or hilarious way. Adventuring isn't a good career path for the inept. At my games, optimized characters tend to do well but only slightly better than the vast swath of un-optimized but still viable characters that I see who also survive if not thrive. The optimized character might have a few resources left at the end of the adventuring day, but that's about it. In terms of meaningful contribution to the game experience, everyone does their part. The players of the optimized characters and the players of the un-optimized characters engage with the same level of description and enthusiasm. You could never say, for example, that the players of the un-optimized characters are "better roleplayers" than the players of the optimized characters. The key point I think is not to confuse "un-optimized but still viable" with "purposefully inept." As well, player skill matters, so an un-optimized character in the hands of a skilled player can still be very effective. And, for my part, [I]fun [/I]because I like the challenge. [/QUOTE]
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