Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Characters are not their statistics and abilities
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 6934353" data-attributes="member: 6775031"><p>That assumes combat is balanced, but there's no guarantee that you'll <em>ever</em> get a fair fight. And I would argue that their suggested balance assumes you <em>start</em> with a 16, rather than that you maintain a 16 and never improve it, but that's somewhat tangential to the point at hand.</p><p></p><p>If an encounter (not necessarily combat) is so easy that you're going to win regardless, then stats don't matter at all, and it's a moot point. And if it's so hard that you have no chance, then stats also don't matter, because they won't be enough to save you. Your degree of optimization only matters when you're somewhere in the middle, such that bad stats would cause you to fail where good stats would allow you to succeed. For any given encounter, it's more likely to fall into the survivable range of a specialized group than it is to fall into the survivable range of a less-specialized group. </p><p></p><p>There is <em>some</em> benefit to specialization, at least <em>some</em> of the time, whenever the difference between specialization and marginal ability would <em>matter</em>; the Dex-based character is going to make plenty of Dex-based checks - dozens per session - so the difference between a 16 and a 20 is likely to come up. To contrast there is <em>little</em> benefit to individual versatility, since you will rarely be called upon to make a check for something that isn't your specialty; a character with straight twelves will not likely be making any particular stat check with any sort of real frequency - maybe two or three times per session - so the fact that they have a 12 instead of an 8 is unlikely to make any difference.</p><p></p><p>Although really, I'm not sure what any of this has to do with the topic of this thread.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6934353, member: 6775031"] That assumes combat is balanced, but there's no guarantee that you'll [I]ever[/I] get a fair fight. And I would argue that their suggested balance assumes you [I]start[/I] with a 16, rather than that you maintain a 16 and never improve it, but that's somewhat tangential to the point at hand. If an encounter (not necessarily combat) is so easy that you're going to win regardless, then stats don't matter at all, and it's a moot point. And if it's so hard that you have no chance, then stats also don't matter, because they won't be enough to save you. Your degree of optimization only matters when you're somewhere in the middle, such that bad stats would cause you to fail where good stats would allow you to succeed. For any given encounter, it's more likely to fall into the survivable range of a specialized group than it is to fall into the survivable range of a less-specialized group. There is [I]some[/I] benefit to specialization, at least [I]some[/I] of the time, whenever the difference between specialization and marginal ability would [I]matter[/I]; the Dex-based character is going to make plenty of Dex-based checks - dozens per session - so the difference between a 16 and a 20 is likely to come up. To contrast there is [I]little[/I] benefit to individual versatility, since you will rarely be called upon to make a check for something that isn't your specialty; a character with straight twelves will not likely be making any particular stat check with any sort of real frequency - maybe two or three times per session - so the fact that they have a 12 instead of an 8 is unlikely to make any difference. Although really, I'm not sure what any of this has to do with the topic of this thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Characters are not their statistics and abilities
Top