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Characters are not their statistics and abilities
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<blockquote data-quote="Corwin" data-source="post: 6934422" data-attributes="member: 1560"><p>It seems like the proper correlation with your analogy is if I were to fail to bring my character sheet, dice and a pencil. But that's not what you are implying, is it?</p><p></p><p>How about this to turn your analogy around: Let's say I show up to play that team sport with you. And I *do* bring my shorts and runners. But I'm not quite as good at the sport as you--yet we are having fun playing--I guess you'd still be upset? Even if I bring my "A game" and roleplay the heck out of a really interesting and fun character, that happens to be less optimized than yours--yet we all had fun playing--we still have a problem?</p><p></p><p>I ignored the "show up drunk" part because its equally bad form for TTRPGs (unless the group is cool with it) as it would be to a game of bridge.</p></blockquote><p></p>
[QUOTE="Corwin, post: 6934422, member: 1560"] It seems like the proper correlation with your analogy is if I were to fail to bring my character sheet, dice and a pencil. But that's not what you are implying, is it? How about this to turn your analogy around: Let's say I show up to play that team sport with you. And I *do* bring my shorts and runners. But I'm not quite as good at the sport as you--yet we are having fun playing--I guess you'd still be upset? Even if I bring my "A game" and roleplay the heck out of a really interesting and fun character, that happens to be less optimized than yours--yet we all had fun playing--we still have a problem? I ignored the "show up drunk" part because its equally bad form for TTRPGs (unless the group is cool with it) as it would be to a game of bridge. [/QUOTE]
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