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<blockquote data-quote="The Crimson Binome" data-source="post: 6934891" data-attributes="member: 6775031"><p><span style="color: #000000">That's not a reasonable assumption, though. I'm not sure if it actually says that anywhere, but there's no way that they could <em>not </em>expect you to put your ability boosts into your main stat as soon as possible. They certainly didn't balance anything around the assumption that a fighter would throw their +2 into Intelligence.</span></p><p></p><p>Right, except the way that the game math works, the fighter making an INT save isn't going to perform any differently whether their score is 8 or 20, because that's just one save that they have to make and the variability in the die is a larger factor than your ability modifier.</p><p></p><p>On average, in order to see any difference whatsoever between a modifier of -1 and a modifier of 0, you need to make twenty checks with that stat. To see a difference between -1 and +2, you need to make around six or seven checks with that stat. And unless your fighter has a sage background, you might see a total of six or seven Intelligence checks over the course of twenty levels. To contrast, you'll see hundreds of Strength or Dex checks, and the wizard will have their Intelligence modifier factor into hundreds of checks as well.</p><p></p><p>If the goal of optimizing your bonuses is to succeed more often, then you get more bang for your buck by investing in stats that you'll be using more often. That's why the fighter maxxes Strength, the rogue maxxes Dex, the wizard maxxes Int, and the cleric maxxes Wisdom; by putting your high stats where they'll see the most use, you guarantee the highest success rate for the party as a whole.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6934891, member: 6775031"] [COLOR=#000000]That's not a reasonable assumption, though. I'm not sure if it actually says that anywhere, but there's no way that they could [I]not [/I]expect you to put your ability boosts into your main stat as soon as possible. They certainly didn't balance anything around the assumption that a fighter would throw their +2 into Intelligence.[/COLOR] Right, except the way that the game math works, the fighter making an INT save isn't going to perform any differently whether their score is 8 or 20, because that's just one save that they have to make and the variability in the die is a larger factor than your ability modifier. On average, in order to see any difference whatsoever between a modifier of -1 and a modifier of 0, you need to make twenty checks with that stat. To see a difference between -1 and +2, you need to make around six or seven checks with that stat. And unless your fighter has a sage background, you might see a total of six or seven Intelligence checks over the course of twenty levels. To contrast, you'll see hundreds of Strength or Dex checks, and the wizard will have their Intelligence modifier factor into hundreds of checks as well. If the goal of optimizing your bonuses is to succeed more often, then you get more bang for your buck by investing in stats that you'll be using more often. That's why the fighter maxxes Strength, the rogue maxxes Dex, the wizard maxxes Int, and the cleric maxxes Wisdom; by putting your high stats where they'll see the most use, you guarantee the highest success rate for the party as a whole. [/QUOTE]
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