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Characters are not their statistics and abilities
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<blockquote data-quote="Sacrosanct" data-source="post: 6934963" data-attributes="member: 15700"><p>Most of the people I've gamed with want to at least have an option to be involved in every aspect of the game. Much like the basketball analogy above, where not just the best shooter takes all the shots, most players like to try at something even if they don't have the highest score in it. In fact, sometimes they are the only ones who can try. For example, if the party runs into something that only the PC with a mariner background would reasonably know, I'll have that PC make an investigation or insight check.</p><p></p><p>Hyper specialization is great, as long as that's the only thing you do in your games. In our games, every part of every pillar is experienced.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6934963, member: 15700"] Most of the people I've gamed with want to at least have an option to be involved in every aspect of the game. Much like the basketball analogy above, where not just the best shooter takes all the shots, most players like to try at something even if they don't have the highest score in it. In fact, sometimes they are the only ones who can try. For example, if the party runs into something that only the PC with a mariner background would reasonably know, I'll have that PC make an investigation or insight check. Hyper specialization is great, as long as that's the only thing you do in your games. In our games, every part of every pillar is experienced. [/QUOTE]
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