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Characters are not their statistics and abilities
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<blockquote data-quote="Sunseeker" data-source="post: 6935532"><p>To note some points, and this may be just me:</p><p>1: <em>In character</em> your ability to determine the "stats" of another player depends entirely on your decision to make such an analysis and a perception check. The "new guy" may seem strong when they are not, weak when they are strong, quick when they are slow simply because you either didn't bother to check them out, or you failed in your attempt to do so. Another party member may have succeeded but it is up to them to divulge what they have discovered.</p><p></p><p>2: Out-of-Character, <em>players</em> are under absolutely NO obligation to disclose anything at all about their character. I quite prefer role-played introductions and encourage people to introduce their characters via their character's appearance. "You see a tall, dark-haried man standing well over six feet tall, his ripling muscles laid bare beneath nothing more than a harness, dark, curly hair covers a great deal of his body and he introduces himself as curtly with a heavy accent as 'Bort, Ape-Man for hire.'" I won't force a player to describe their character in a way that matches their stats, Bort could be highly intelligent and his muscles mostly for show, and I won't stop a player from telling other players their classes, stats or other vitals, though I will tend to frown and wag a finger, then encourage them to reintroduce themselves as they see their character, but won't press it beyond that.</p><p></p><p>In any case, my point is that <em>in character</em> your knowledge of another PC's stats is limited to what your own character is interested in or able to discern.<strong> As a player</strong> your knowledge of another PC is limited to what that player is required to tell you per the etiquette rules of the table, every table differs of course and mine is only one example. A PC's limitations would likely become visible after a few missions with them and at which point I always allow my players to tell their follows to shape up or ship out. There may be some friend-level obligation to keep a friend in the party, but that friendship shouldn't be conditional on dealing with a character that is detrimental to the party.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6935532"] To note some points, and this may be just me: 1: [I]In character[/I] your ability to determine the "stats" of another player depends entirely on your decision to make such an analysis and a perception check. The "new guy" may seem strong when they are not, weak when they are strong, quick when they are slow simply because you either didn't bother to check them out, or you failed in your attempt to do so. Another party member may have succeeded but it is up to them to divulge what they have discovered. 2: Out-of-Character, [I]players[/I] are under absolutely NO obligation to disclose anything at all about their character. I quite prefer role-played introductions and encourage people to introduce their characters via their character's appearance. "You see a tall, dark-haried man standing well over six feet tall, his ripling muscles laid bare beneath nothing more than a harness, dark, curly hair covers a great deal of his body and he introduces himself as curtly with a heavy accent as 'Bort, Ape-Man for hire.'" I won't force a player to describe their character in a way that matches their stats, Bort could be highly intelligent and his muscles mostly for show, and I won't stop a player from telling other players their classes, stats or other vitals, though I will tend to frown and wag a finger, then encourage them to reintroduce themselves as they see their character, but won't press it beyond that. In any case, my point is that [I]in character[/I] your knowledge of another PC's stats is limited to what your own character is interested in or able to discern.[B] As a player[/B] your knowledge of another PC is limited to what that player is required to tell you per the etiquette rules of the table, every table differs of course and mine is only one example. A PC's limitations would likely become visible after a few missions with them and at which point I always allow my players to tell their follows to shape up or ship out. There may be some friend-level obligation to keep a friend in the party, but that friendship shouldn't be conditional on dealing with a character that is detrimental to the party. [/QUOTE]
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