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<blockquote data-quote="BoldItalic" data-source="post: 6936312" data-attributes="member: 6777052"><p>If we were all optimal posters, optimised for reaching a consensus, I fancy this thread would have reached a conclusion a lot sooner. But, alas, we are are all human[sup]*[/sup] - we do not always act optimally and it is hypocritical to castigate others for not doing so either.</p><p></p><p>A feature of 5e is that every character, however fiercely optimised by its player, has a Flaw. Optimum play involves, <em>inter alia</em> playing to one's characters' flaws to gain Inspiration dice. In that way, players are rewarded when their characters act sub-optimally for some particular purpose. Not for being stupid, but for being <em>human</em>. This illustrates that best play by the <em>player</em> is not necessarily the same thing as choosing the most effective activity for the <em>character</em> to display. Sometimes, it is better <em>play</em> to have one's <em>character</em> display ineptitude. But not all the time, obviously.</p><p></p><p>The OP used the phrase "purposefully inept" and went on to say he didn't approve of such things. I think he meant to say "deliberately" or perhaps "gratuitously" inept but, actually, "purposefully" in the sense of "done for a good reason, to achieve a particular goal" is close to what I was describing above.</p><p></p><p>Whilst I would agree with the OP's sentiment that unco-operative behaviour by a <em>player</em> is a bad thing, I don't agree with the implication that sub-optimal behaviour in a <em>character</em> is automatically reprehensible. If it serves to further the narrative in some entertaining way, then it is indeed justified and does not represent anti-social play by the player; on the contrary he may thus be fulfilling his obligation to entertain his fellow players around the table.</p><p></p><p>To give a single example: a barbarian whose signature move is to grab a lighted firebrand and use it as an improvised weapon may score fewer hp of damage than if he used a greatclub, but if it scares the pants off clumps of animated plants that infest his homeland, who is to say that it is wrong? If you play such a character, I would applaud, not condemn you, and just quietly prepare a few frost spells as back-up for when fire proves ineffective. Good team players do not inveigh against each other's shortcomings, but adjust their own behaviour to counterbalance them.</p><p></p><p>In short, I would advocate that characters be fairly effective but not strenuously so, and the degree to which they are not, should be part of their charm. </p><p></p><p>[hr][/hr]</p><p></p><p>[sup]*[/sup] With the possible exception of me - after an unfortunate accident I was reincarnated as a small furry keyboard in a far-distant galaxy, but I can reasonably claim to have been human once so I type with some authority, at least.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6936312, member: 6777052"] If we were all optimal posters, optimised for reaching a consensus, I fancy this thread would have reached a conclusion a lot sooner. But, alas, we are are all human[sup]*[/sup] - we do not always act optimally and it is hypocritical to castigate others for not doing so either. A feature of 5e is that every character, however fiercely optimised by its player, has a Flaw. Optimum play involves, [I]inter alia[/I] playing to one's characters' flaws to gain Inspiration dice. In that way, players are rewarded when their characters act sub-optimally for some particular purpose. Not for being stupid, but for being [I]human[/I]. This illustrates that best play by the [I]player[/I] is not necessarily the same thing as choosing the most effective activity for the [I]character[/I] to display. Sometimes, it is better [I]play[/I] to have one's [I]character[/I] display ineptitude. But not all the time, obviously. The OP used the phrase "purposefully inept" and went on to say he didn't approve of such things. I think he meant to say "deliberately" or perhaps "gratuitously" inept but, actually, "purposefully" in the sense of "done for a good reason, to achieve a particular goal" is close to what I was describing above. Whilst I would agree with the OP's sentiment that unco-operative behaviour by a [I]player[/I] is a bad thing, I don't agree with the implication that sub-optimal behaviour in a [I]character[/I] is automatically reprehensible. If it serves to further the narrative in some entertaining way, then it is indeed justified and does not represent anti-social play by the player; on the contrary he may thus be fulfilling his obligation to entertain his fellow players around the table. To give a single example: a barbarian whose signature move is to grab a lighted firebrand and use it as an improvised weapon may score fewer hp of damage than if he used a greatclub, but if it scares the pants off clumps of animated plants that infest his homeland, who is to say that it is wrong? If you play such a character, I would applaud, not condemn you, and just quietly prepare a few frost spells as back-up for when fire proves ineffective. Good team players do not inveigh against each other's shortcomings, but adjust their own behaviour to counterbalance them. In short, I would advocate that characters be fairly effective but not strenuously so, and the degree to which they are not, should be part of their charm. [hr][/hr] [sup]*[/sup] With the possible exception of me - after an unfortunate accident I was reincarnated as a small furry keyboard in a far-distant galaxy, but I can reasonably claim to have been human once so I type with some authority, at least. [/QUOTE]
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