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Characters are not their statistics and abilities
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<blockquote data-quote="The Crimson Binome" data-source="post: 6936802" data-attributes="member: 6775031"><p>You're thinking of a Bar<em>d</em>. A barbarian is someone who charges into combat with an axe.</p><p></p><p>This is D&D. There is no mincing of stereotypes. A barbarian in D&D is a very specific type of character. They rage, and they charge into combat. (Fighters and rogues are less specific types of characters.)</p><p></p><p>Your stats do not change with age, in this model, so an old barbarian would have needed to survive that long <em>as a barbarian</em> with low Strength in order to reach level 10. Moreover, rogues have several class features that allow them to use Dexterity in place of Strength, and many class features which give them alternative options to fighting; and the lore <em>supports</em> them approaching a problem with in an indirect manner. </p><p></p><p>If your idea for a cunning "barbarian" is that it cleverly outwits an opponent rather than engaging them in direct combat, then the <em>correct</em> model for how to represent that character within the language of the system is for it to be a member of the <em>rogue </em>class. You don't get better at raging and swinging heavy weapons by cleverly outwitting your opponents.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6936802, member: 6775031"] You're thinking of a Bar[I]d[/I]. A barbarian is someone who charges into combat with an axe. This is D&D. There is no mincing of stereotypes. A barbarian in D&D is a very specific type of character. They rage, and they charge into combat. (Fighters and rogues are less specific types of characters.) Your stats do not change with age, in this model, so an old barbarian would have needed to survive that long [I]as a barbarian[/I] with low Strength in order to reach level 10. Moreover, rogues have several class features that allow them to use Dexterity in place of Strength, and many class features which give them alternative options to fighting; and the lore [I]supports[/I] them approaching a problem with in an indirect manner. If your idea for a cunning "barbarian" is that it cleverly outwits an opponent rather than engaging them in direct combat, then the [I]correct[/I] model for how to represent that character within the language of the system is for it to be a member of the [I]rogue [/I]class. You don't get better at raging and swinging heavy weapons by cleverly outwitting your opponents. [/QUOTE]
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